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Computer graphics

technology Maturity 11-13 Next article →

Computer graphics is the science of making images and art with computers.

Blender 4.3.2 screenshot
Blender 4.3.2 screenshot

This technology is everywhere in our modern world. It helps create the movies we watch and the video games we play. You can also find it on cell phone screens and in digital photography. Even doctors use it during medical investigations and surgical procedures.

CTWristImage
CTWristImage

It can even turn hard numbers into easy graphs to help us understand data. This field is a huge part of computer science.

There are different ways that computers show us pictures. Some graphics are two-dimensional, which people call 2D. These are flat images. Other graphics are three-dimensional, or 3D.

utah teapot
utah teapot

3D graphics look like they have depth and real shapes. Scientists also use special tools for scientific visualization. This helps them show things like weather or how a body works. They focus on making surfaces and light look very real. This makes complex things easier to see.

This field grew from older sciences like electronics and television. In 1897, the Braun tube was invented. This was an early type of screen. It helped lead to the displays we use today. In the 1950s, new computers needed better ways to show information. The military used these tools for things like radar and rocketry. Researchers also used them for university studies. This helped computer graphics become its own special area of study.

Many clever people helped build this technology. In 1960, Verne Hudson and William Fetter from Boeing used the term "computer graphics."

Spacewar!-PDP-1-20070512
Spacewar!-PDP-1-20070512

Ivan Sutherland created Sketchpad software at MIT. He used a light pen to draw shapes on a screen. This pen had a tiny part called a photoelectric cell. It could tell the computer exactly where the pen was. In 1966, Ralph Baer made the Odyssey. This was the first computer graphics product for people to buy at home.

Pong
Pong

Computer graphics links many different parts of our lives together. It connects art with math and engineering. For example, Pierre Bézier used math curves to design car bodies at Renault.

Physically Based Rendering Sample 2
Physically Based Rendering Sample 2

These curves helped make 3D modeling much better. You can see the results in the smooth lines of a car. You also see it in the way video games look today.

Donkey Kong arcade
Donkey Kong arcade

From simple dots of light to huge movie worlds, it is all part of this science.

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🖼️ Images & Media (20)
File:Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
File:Geabios alps.gif
Geabios alps.gif
File:SAGE control room.png
SAGE control room.png
File:Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg
File:Pong.svg
Pong.svg
File:Helix, v.4, no.4, Aug. 15, 1968 - DPLA - ed4ee91948fc8a79b182fdeb295370d3 (page 12).jpg
Helix, v.4, no.4, Aug. 15, 1968 - DPLA -...
File:utah teapot.png
utah teapot.png
File:Donkey Kong arcade.png
Donkey Kong arcade.png
File:Affiche Quarxs.jpg
Affiche Quarxs.jpg
File:Killing Floor Biohazard1.jpg
Killing Floor Biohazard1.jpg
File:Physically Based Rendering Sample 2.png
Physically Based Rendering Sample 2.png
File:Blit dot.gif
Blit dot.gif

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