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Computer animation

technology Maturity 7-9 Next article →

Computer animation is a special way to create moving images using digital tools.

Rendering Side-by-side
Rendering Side-by-side

Instead of using real actors or physical sets, artists use computers to build everything. This method is a digital successor to older styles like stop motion. It is part of a larger group called computer-generated imagery, or CGI. CGI includes both still pictures and moving images. This technology is very powerful for creators. It lets a single artist make amazing things without expensive props.

To make things look like they are moving, the computer uses a clever trick. It shows a single image, called a frame, and then quickly replaces it. The new image is slightly different from the last one. This happens many times every second. To trick your eyes into seeing smooth motion, you need at least 12 frames per second. Most movies in United States theaters use 24 frames per second. If the rate is too low, the movement looks jerky.

Stickwalkav
Stickwalkav

Hand-drawn cartoons often use 15 frames per second to save time.

Creating 3D animation involves several specific steps. First, an artist builds a digital model on the screen. Next, they give the model a virtual skeleton, which is called a rig.

3D dragon animation
3D dragon animation

The artist then sets key frames for the most important movements. For example, they might move an arm to a new spot. The computer then uses interpolation to fill in the middle steps automatically. This process is also called tweening. Finally, the computer performs rendering to turn shapes into a finished product.

Rendering Side-by-side
Rendering Side-by-side

People have been working on digital animation for a long time. Early work began in the 1960s at Bell Telephone Laboratories. Scientists like Edward E. Zajac and A. Michael Noll helped start this field. In 1967, Charles Csuri and James Shaffer made an animation called "Hummingbird." Later, in 1968, a cat named "Kitty" was animated using a computer called BESM-4.

Jack-in-cube solid model, light background
Jack-in-cube solid model, light background

By 1976, the film Futureworld used 3D technology. These early steps led to the amazing movies we see today.

You can see different types of animation in your favorite films. The movie Toy Story was a major turning point for 3D animation. Some movies, like Interstellar, use math to make black holes look real. Other films use 2D animation to show different artistic styles. For instance, the movie Klaus uses 3D lighting to help 2D drawings look special.

Even small studios can win awards for great visual effects. This technology helps turn an artist's imagination into something we can all see.

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Activemarker2.PNG
File:Rendering Side-by-side.jpg
Rendering Side-by-side.jpg
Spring - Blender Open Movie.webm
File:3D dragon animation.gif
3D dragon animation.gif
File:Stickwalkav.gif
Stickwalkav.gif
File:Jack-in-cube solid model, light background.gif
Jack-in-cube solid model, light background.gif
Joy & Heron - Animated CGI Spot by...
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