Nepedia
Back to Discover
Advanced Reader
💻

Computer animation

technology Maturity 7-9 Next article →

Computer animation is the digital process used to generate moving images. It is a digital successor to traditional methods like stop motion and hand-drawn illustration. While the broader term computer-generated imagery, or CGI, includes both still and moving images, computer animation refers specifically to the moving kind. This technology allows a single graphic artist to create entire worlds. They can do this without the need for live actors, expensive physical sets, or real props.

To create the illusion of movement, computers use a technique involving frames. A frame is one complete image. The computer displays an image on a monitor and then quickly replaces it with a new image. This new image is slightly advanced in time from the previous one. This happens at a specific rate, such as 24, 25, or 30 frames per second. To trick the human visual system into seeing smooth motion, the rate should be around 12 frames per second or faster. If the rate falls below 12 frames per second, people can detect jerkiness. This jerkiness breaks the illusion of realistic movement.

Stickwalkav
Stickwalkav

In 3D computer animation, the process follows a specific technical pipeline. First, artists create digital models on the computer monitor. These models are then rigged with a virtual skeleton to allow for movement. The animator then sets key frames, which are the most important positions in a sequence. In 3D animation, the computer uses interpolation to fill in the gaps between these key frames. This automated process is also known as tweening. Finally, the animation must be rendered to become a finished product.

Rendering Side-by-side
Rendering Side-by-side

Interpolation is a vital tool for 3D animators. The software generates a spline, which is a mathematical curve, between the plotted keyframes. These splines can follow Bézier curves to control how the animation curves. This allows animators to change the timing or scale of a movement without redoing every single frame. Animators can also use procedural tools like 4D noise to automate complex tasks. For example, 4D noise can simulate a swarm of bees by using three dimensions for space and a fourth dimension for time.

The animation industry is divided into many specialized disciplines. This collection of workflows is called the 3D animation pipeline. One discipline is face rigging, which uses digital muscles to create realistic expressions. Another is facial animation, which involves lip-syncing and morphing facial shapes. Character animation is a complex specialty focused on high-fidelity motion like running or dancing. There is even a specific career path for cloth simulation. This involves using specialized software to make digital clothing move realistically.

3D dragon animation
3D dragon animation

Digital animation has a long history of discovery. Early development occurred in the 1960s at Bell Telephone Laboratories. Researchers like Edward E. Zajac and A. Michael Noll were among the pioneers. In 1967, Charles Csuri and James Shaffer created the animation "Hummingbird." In 1968, a computer called BESM-4 was used to create "Kitty," an animation of a moving cat. By 1976, the film Futureworld utilized 3D technology. These early experiments paved the way for the modern era of digital storytelling.

We can see the impact of these technologies in many famous films. Pixar's "Toy Story" was a major turning point for 3D animation. The film "Interstellar" used scientific principles and mathematics to create a photorealistic black hole. The movie "Klaus" used 3D lighting to enhance 2D animation styles. Even smaller studios can achieve greatness, as seen with "Godzilla Minus One." This film won an Oscar for its groundbreaking visual effects despite having a relatively small budget.

Jack-in-cube solid model, light background
Jack-in-cube solid model, light background
587 words

Where will your curiosity go next?

Keep exploring at your chosen reading level.

🖼️ Images & Media (7)
File:Activemarker2.PNG
Activemarker2.PNG
File:Rendering Side-by-side.jpg
Rendering Side-by-side.jpg
Spring - Blender Open Movie.webm
File:3D dragon animation.gif
3D dragon animation.gif
File:Stickwalkav.gif
Stickwalkav.gif
File:Jack-in-cube solid model, light background.gif
Jack-in-cube solid model, light background.gif
Joy & Heron - Animated CGI Spot by...
More to explore

🔬 Go deeper

More advanced topics to explore

🪜 Step back

Simpler topics to build understanding

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.