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Computer graphics

technology Maturity 11-13

Computers can make art.

Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
They make pictures on screens. You see them in movies. You see them in games. They help us see things.
Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg
It is very cool. Do you like computer games?

37 words

Computers can make art.

Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
They make pictures on screens. You see them in movies and games.
Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg

People use these pictures in many ways. They help show weather reports. They help doctors look inside the body.

Some pictures are flat. Other pictures look deep and real. These are called 3D pictures.

Long ago, people used a light pen to draw. The pen helped the computer know where to draw.

Now, we see these pictures everywhere. It is a very big part of science.

86 words

Computer graphics is the way computers make images and art.

Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
You can see this in movies, video games, and cell phones. It is also used in medicine to help doctors.
CTWristImage.png
CTWristImage.png
Some graphics are flat, which is called 2D. Others look deep and real. We call these 3D graphics.

In the 1950s, people used a light pen to draw. This pen had a tiny part called a photoelectric cell.

SAGE control room.png
SAGE control room.png
This cell felt a pulse from the screen. The computer used that pulse to find the pen's place. This let people draw shapes on a screen.

In 1960, the name "computer graphics" was used for the first time. It was used by workers at Boeing. Later, people made the first video games. One game was called Spacewar!

Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg
Another simple game was called Pong.
Pong.svg
Pong.svg
Today, computers use many tools to show data. They can even show how a satellite moves in space.

158 words

Computer graphics is the science of making images and art with computers.

Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
This technology is everywhere in our modern world. It helps create the movies we watch and the video games we play. You can also find it on cell phone screens and in digital photography. Even doctors use it during medical investigations and surgical procedures.
CTWristImage.png
CTWristImage.png
It can even turn hard numbers into easy graphs to help us understand data. This field is a huge part of computer science.

There are different ways that computers show us pictures. Some graphics are two-dimensional, which people call 2D. These are flat images. Other graphics are three-dimensional, or 3D.

utah teapot.png
utah teapot.png
3D graphics look like they have depth and real shapes. Scientists also use special tools for scientific visualization. This helps them show things like weather or how a body works. They focus on making surfaces and light look very real. This makes complex things easier to see.

This field grew from older sciences like electronics and television. In 1897, the Braun tube was invented. This was an early type of screen. It helped lead to the displays we use today. In the 1950s, new computers needed better ways to show information. The military used these tools for things like radar and rocketry. Researchers also used them for university studies. This helped computer graphics become its own special area of study.

Many clever people helped build this technology. In 1960, Verne Hudson and William Fetter from Boeing used the term "computer graphics."

Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg
Ivan Sutherland created Sketchpad software at MIT. He used a light pen to draw shapes on a screen. This pen had a tiny part called a photoelectric cell. It could tell the computer exactly where the pen was. In 1966, Ralph Baer made the Odyssey. This was the first computer graphics product for people to buy at home.
Pong.svg
Pong.svg

Computer graphics links many different parts of our lives together. It connects art with math and engineering. For example, Pierre Bézier used math curves to design car bodies at Renault.

Physically Based Rendering Sample 2.png
Physically Based Rendering Sample 2.png
These curves helped make 3D modeling much better. You can see the results in the smooth lines of a car. You also see it in the way video games look today.
Donkey Kong arcade.png
Donkey Kong arcade.png
From simple dots of light to huge movie worlds, it is all part of this science.

398 words

Computer graphics is a vast field within computer science. It involves the digital synthesis and manipulation of visual content. This technology allows computers to generate images, art, and data representations.

Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
Today, it is a core technology for many different industries. It powers digital photography, film, and video games. It also drives the displays on our cell phones and computers. Beyond entertainment, it is vital for specialized uses like medical investigations and surgical procedures.
CTWristImage.png
CTWristImage.png
Even weather reports and newspapers rely on computer-generated imagery to present information clearly.

At its core, computer graphics functions through several different processes. It involves the representation and manipulation of image data by a computer. It also includes the technologies used to create that data. One way computers work is by turning complex statistics into understandable graphs. This makes it easier for people to interpret large amounts of information. There are also specialized fields like information visualization and scientific visualization. These focus on representing three-dimensional phenomena.

Pixel-example.png
Pixel-example.png
Scientists use these to create realistic renderings of volumes, surfaces, and light sources. This helps them visualize things like meteorological patterns or biological structures.

Computer-generated imagery can be divided into three main types. The first is two-dimensional graphics, or 2D. These are flat images that lack depth. The second type is three-dimensional graphics, or 3D.

utah teapot.png
utah teapot.png
As technology has improved, 3D graphics have become much more common. These allow for much more complex modeling of objects. The third type is animated graphics. These involve images that change over time to create movement. While 3D is growing, 2D graphics remain widely used in many applications today.

The history of this field began with advances in electrical engineering and television. In 1897, the Braun tube, or cathode ray tube, was invented. This was a direct precursor to modern displays. It allowed for the first two-dimensional electronic displays that responded to user input. During the 1950s, the discipline emerged from academic research and military needs. The United States military needed new displays for radar, aviation, and rocketry. Early projects like the Whirlwind and SAGE systems introduced the cathode ray tube as a viable interface.

SAGE control room.png
SAGE control room.png
These systems even introduced the light pen as an early input device.

Many pioneers shaped how we interact with digital images. In 1958, William Higinbotham created Tennis for Two, one of the first interactive video games. In 1959, Douglas T. Ross created a display image of a Disney character at MIT. Ivan Sutherland later revolutionized the field with his Sketchpad software. He used a light pen with a photoelectric cell in its tip. This cell emitted a pulse when placed near the screen. By timing this pulse, the computer could pinpoint the pen's location.

Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg
In 1960, the term "computer graphics" was coined by Verne Hudson and William Fetter of Boeing.

Innovation continued through the 1960s with new hardware and software. In 1961, Steve Russell created Spacewar! for the DEC PDP-1 computer. This became a highly successful early video game. During this era, Pierre Bézier at Renault developed 3D modeling techniques using Bézier curves. These mathematical curves allowed for much smoother modeling than simple polygons.

Bitmap VS SVG.svg
Bitmap VS SVG.svg
In 1966, Ralph Baer developed the Odyssey. This was the first consumer computer graphics product available for home use.
Pong.svg
Pong.svg
Later that year, Ivan Sutherland invented the first computer-controlled head-mounted display. This device allowed for stereoscopic 3D viewing, though it was so heavy it was nicknamed the "Sword of Damocles."

Computer graphics connects many different scientific and artistic worlds. It bridges the gap between mathematical modeling and visual art. For example, engineers use it to model aircraft vibrations or satellite orbits.

utah teapot simple 2.png
utah teapot simple 2.png
It also allows researchers to visualize the flow of fluids or shock waves. In the commercial world, it has revolutionized advertising and movies. The field continues to grow as it integrates with new computing power. From simple 2D shapes to complex 3D environments, it remains a fundamental part of modern technology.

663 words
🖼️ Images & Media (20)
File:Blender 4.3.2 screenshot.png
Blender 4.3.2 screenshot.png
File:Geabios alps.gif
Geabios alps.gif
File:SAGE control room.png
SAGE control room.png
File:Spacewar!-PDP-1-20070512.jpg
Spacewar!-PDP-1-20070512.jpg
File:Pong.svg
Pong.svg
File:Helix, v.4, no.4, Aug. 15, 1968 - DPLA - ed4ee91948fc8a79b182fdeb295370d3 (page 12).jpg
Helix, v.4, no.4, Aug. 15, 1968 - DPLA -...
File:utah teapot.png
utah teapot.png
File:Donkey Kong arcade.png
Donkey Kong arcade.png
File:Affiche Quarxs.jpg
Affiche Quarxs.jpg
File:Killing Floor Biohazard1.jpg
Killing Floor Biohazard1.jpg
File:Physically Based Rendering Sample 2.png
Physically Based Rendering Sample 2.png
File:Blit dot.gif
Blit dot.gif

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