Computers can make art. 

Computers can make art. 

People use these pictures in many ways. They help show weather reports. They help doctors look inside the body.
Some pictures are flat. Other pictures look deep and real. These are called 3D pictures.
Long ago, people used a light pen to draw. The pen helped the computer know where to draw.
Now, we see these pictures everywhere. It is a very big part of science.
Computer graphics is the way computers make images and art. 

In the 1950s, people used a light pen to draw. This pen had a tiny part called a photoelectric cell. 
In 1960, the name "computer graphics" was used for the first time. It was used by workers at Boeing. Later, people made the first video games. One game was called Spacewar! 
Computer graphics is the science of making images and art with computers. 

There are different ways that computers show us pictures. Some graphics are two-dimensional, which people call 2D. These are flat images. Other graphics are three-dimensional, or 3D. 
This field grew from older sciences like electronics and television. In 1897, the Braun tube was invented. This was an early type of screen. It helped lead to the displays we use today. In the 1950s, new computers needed better ways to show information. The military used these tools for things like radar and rocketry. Researchers also used them for university studies. This helped computer graphics become its own special area of study.
Many clever people helped build this technology. In 1960, Verne Hudson and William Fetter from Boeing used the term "computer graphics." 
Computer graphics links many different parts of our lives together. It connects art with math and engineering. For example, Pierre Bézier used math curves to design car bodies at Renault. 

Computer graphics is a vast field within computer science. It involves the digital synthesis and manipulation of visual content. This technology allows computers to generate images, art, and data representations. 

At its core, computer graphics functions through several different processes. It involves the representation and manipulation of image data by a computer. It also includes the technologies used to create that data. One way computers work is by turning complex statistics into understandable graphs. This makes it easier for people to interpret large amounts of information. There are also specialized fields like information visualization and scientific visualization. These focus on representing three-dimensional phenomena. 
Computer-generated imagery can be divided into three main types. The first is two-dimensional graphics, or 2D. These are flat images that lack depth. The second type is three-dimensional graphics, or 3D. 
The history of this field began with advances in electrical engineering and television. In 1897, the Braun tube, or cathode ray tube, was invented. This was a direct precursor to modern displays. It allowed for the first two-dimensional electronic displays that responded to user input. During the 1950s, the discipline emerged from academic research and military needs. The United States military needed new displays for radar, aviation, and rocketry. Early projects like the Whirlwind and SAGE systems introduced the cathode ray tube as a viable interface. 
Many pioneers shaped how we interact with digital images. In 1958, William Higinbotham created Tennis for Two, one of the first interactive video games. In 1959, Douglas T. Ross created a display image of a Disney character at MIT. Ivan Sutherland later revolutionized the field with his Sketchpad software. He used a light pen with a photoelectric cell in its tip. This cell emitted a pulse when placed near the screen. By timing this pulse, the computer could pinpoint the pen's location. 
Innovation continued through the 1960s with new hardware and software. In 1961, Steve Russell created Spacewar! for the DEC PDP-1 computer. This became a highly successful early video game. During this era, Pierre Bézier at Renault developed 3D modeling techniques using Bézier curves. These mathematical curves allowed for much smoother modeling than simple polygons.
Computer graphics connects many different scientific and artistic worlds. It bridges the gap between mathematical modeling and visual art. For example, engineers use it to model aircraft vibrations or satellite orbits. 
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