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Graphics

arts Maturity 11-13

Graphics are pictures we see.

Tulip01.jpg
Tulip01.jpg
They can be on walls or paper. They use color and lines. They tell us things or show art. People love to make them.
Mad scientist.svg
Mad scientist.svg
Do you like to draw?

37 words

Graphics are pictures on a surface.

Tulip01.jpg
Tulip01.jpg
They can be on walls or paper. They can also be on a screen. People use them to show art. They also use them to tell us things.
Mad scientist.svg
Mad scientist.svg
Some graphics use lines and color. Others use numbers and maps. Even computer games use graphics. They make the games look real. Graphics help us see the world in new ways.

68 words

Graphics are visual images on a surface.

Tulip01.jpg
Tulip01.jpg
You might see them on a wall, paper, or a screen. They can be used to show art. They also help us learn or have fun.
Mad scientist.svg
Mad scientist.svg
People use graphics to tell stories. An illustration can show characters in a book. It can also make a reader smile. Some graphics show facts. Maps help us find our way. Charts make large numbers easy to see.
First angle projection.svg
First angle projection.svg
Engineers use technical drawings to show how to make parts. Long ago, people made graphics on cave walls. They used bone or stone to record details. In Egypt, people used papyrus to plan pyramids. Today, we use computers to make graphics. Some are made of tiny dots called pixels. Others use math to draw sharp lines. Video games use 3D graphics to look real.
Orangesig.jpg
Orangesig.jpg
You can even find small graphics on web pages. Graphics help us see the world in many ways.

160 words

Graphics are visual images or designs made on a surface.

Tulip01.jpg
Tulip01.jpg
You might find them on a wall, a canvas, or a digital screen. People use graphics to inform, illustrate, or entertain others. They can be very simple, like a single symbol or number. They can also be very complex, like a detailed map. Sometimes, graphics combine text, color, and drawings together. They help us understand the world through our eyes.
Mad scientist.svg
Mad scientist.svg
Designers use them to create a specific style or to communicate clearly.

There are many different ways to make graphics. An artist might use a tool to make marks on paper. This is how drawing works by applying pressure to a surface. Some people use etching, which is a way to make prints. In etching, a person uses acid to eat into a metal plate. This leaves lines behind that can be used for printing.

First angle projection.svg
First angle projection.svg
Engineers use special technical drawings to show how to build parts. These drawings follow strict rules so everyone understands the design. Other graphics, like charts, use numbers to show information. These help us see how different pieces of data relate to each other.

Humans have been making graphics for a very long time. The oldest ones are cave paintings found from the Upper Palaeolithic period. These were made between 40,000 and 10,000 B.C. or even earlier.

Leonardo da Vinci - presumed self-portrait - WGA12798.jpg
Leonardo da Vinci - presumed self-portrait - WGA12798.jpg
People used bone, ivory, and stone to record seasonal details. In Egypt, people used papyrus to plan the building of pyramids. About 6,000 years ago, people used stone tablets to keep records. The Greeks also used graphics to show their math theories. They drew shapes to explain ideas like the Pythagorean theorem.

Today, many graphics are made using powerful computers. These are called computer graphics. There are two main types: raster and vector. Raster graphics use tiny dots called pixels to make an image. Vector graphics use math formulas to draw very sharp lines.

Crysis MotionBlur.jpg
Crysis MotionBlur.jpg
In 1950, the first computer display was used at MIT. Later, in 1962, Ivan Sutherland invented a program called Sketchpad. By the 1980s, artists used personal computers for design work. Video games also began using 3D graphics during this time. In 1995, the movie Toy Story became the first full-length computer-animated film.

Graphics are part of almost everything we see today. You can find them in textbooks to explain hard ideas. You see them in newspapers as editorial cartoons to share messages.

Orangesig.jpg
Orangesig.jpg
Even on the internet, we use small graphics called GIFs. Modern web browsers show many types of images like JPEGs or PNGs. We use icons and symbols to navigate our computer screens easily. Whether it is a photo of a flower or a complex 3D game, graphics help us share ideas. They turn information into something we can see and enjoy.

475 words

Graphics are visual images or designs created on a surface to inform, illustrate, or entertain.

Tulip01.jpg
Tulip01.jpg
These surfaces can be physical, like a wall, canvas, paper, or stone. They can also be digital, such as a computer screen. In modern usage, the term includes pictorial representations of data used in design, manufacturing, and software. Graphics often combine several elements, including text, illustration, and color. They can be functional, such as an engineering drawing, or artistic, such as a painting. The primary objective of graphic design is often clarity, effective communication, or the creation of a distinctive style.

There are many specific mechanisms used to create different types of graphics. Drawing involves making marks on a surface by applying pressure with a tool. This is known as instrumental guided drawing. Printmaking uses different methods, such as woodblock printing, which was seen in China after the invention of paper around A.D. 105. Another method is etching, an intaglio technique. In etching, an artist uses acid to incise an image into a metal plate. The acid eats the metal to leave behind roughened areas or lines.

First angle projection.svg
First angle projection.svg
This process was used by Daniel Hopfer in Germany to decorate armor. Today, etching is also used to manufacture printed circuit boards and semiconductor devices.

Graphics can be categorized into many distinct types based on their purpose. Illustration is a visual representation that stresses the subject more than the form. Its goal is to decorate or explain a story, poem, or text. For example, an editorial cartoon uses illustration to deliver a political or social message.

Mad scientist.svg
Mad scientist.svg
Other types include graphs and charts, which represent tabular or numeric data to show relationships between different parts. Diagrams are simplified visual representations used to clarify complex concepts or constructions. Maps provide a geometrically accurate, two-dimensional depiction of a three-dimensional space to aid in navigation. Symbols serve as representations of specific concepts, objects, or quantities.

History shows that humans have used graphics for tens of thousands of years. The earliest known graphics are cave paintings and markings on bone, ivory, and antlers. These date back to the Upper Palaeolithic period, between 40,000 and 10,000 B.C. Many of these early works recorded astronomical or seasonal details. About 6,000 years ago, engraved stone tablets and ceramic seals began to be used for accounting and inventory.

Leonardo da Vinci - presumed self-portrait - WGA12798.jpg
Leonardo da Vinci - presumed self-portrait - WGA12798.jpg
In Egypt, papyrus was used to plan the construction of pyramids. Later, between 600 and 250 B.C., the Greeks used graphics to represent mathematical theories like the Pythagorean theorem.

In the modern era, computer graphics have become a massive field of study. There are two main types: raster graphics and vector graphics. Raster graphics are made of individual pixels, which is how a digital photograph works. Vector graphics use mathematical formulas to draw lines and shapes. This allows vector graphics to remain infinitely sharp at any size. The history of this field began in 1950 at MIT with the first computer-driven display. In 1962, Ivan Sutherland invented Sketchpad, a program that changed how people interact with computers. By the 1980s, personal computers became serious tools for graphic designers and artists.

3D computer graphics have also transformed entertainment and media. Early 3D graphics appeared in video games like Spasim in 1974 and FS1 Flight Simulator in 1979. By 1992, the game Ultima Underworld: The Stygian Abyss used texture-mapped polygons. The film industry reached a major milestone in 1995 with the release of Toy Story, the first full-length computer-generated animation film. Today, advanced software like Maya and Cinema 4D allows for incredibly detailed 3D modeling. These tools are essential for modern film developers and video game creators.

Graphics connect to almost every aspect of our technological lives. Web graphics allow us to navigate the internet using icons and symbols through a graphical user interface (GUI). In the 1990s, the Mosaic browser allowed for the viewing of images on the web. We use various file formats like JPEG, PNG, and GIF to display different types of web content.

Orangesig.jpg
Orangesig.jpg
Even screensavers, which were originally designed to prevent "burn-in" on computer screens, have evolved into pieces of digital art. From ancient stone carvings to modern digital pixels, graphics remain our primary way of visualizing the world.

709 words
🖼️ Images & Media (6)
File:Leonardo da Vinci - presumed self-portrait - WGA12798.jpg
Leonardo da Vinci - presumed...
File:Mad scientist.svg
Mad scientist.svg
File:Tulip01.jpg
Tulip01.jpg
File:First angle projection.svg
First angle projection.svg
File:Crysis MotionBlur.jpg
Crysis MotionBlur.jpg
File:Orangesig.jpg
Orangesig.jpg
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