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Video game graphics

technology Maturity 11-13 Next article →

Video game graphics are the ways computers show images on a screen. Over time, these methods have changed a lot. This happens because computer parts get more powerful. Early computers had very little processing power. This meant they could not show complex pictures easily.

Space Rocks (game)
Space Rocks (game)

Developers had to find clever ways to make games work. They used different techniques to create worlds for players to explore. These methods range from simple words to lifelike 3D worlds.

In the beginning, many games used text instead of pictures. These were called text-based games. Players would read descriptions of rooms, items, or actions. Some of these games, like MUDs, were played by many people at once. Other games, called roguelikes, used text to show monsters and items. Because text is easy for a computer to handle, these games were common from 1970 to 1990. Even today, people still play these interactive stories.

Awesomenauts - Screenshot 09
Awesomenauts - Screenshot 09

Some programmers even have contests to see who can write a roguelike in seven days.

Next came vector graphics, which use math to draw shapes. Instead of using tiny dots called pixels, they use points, lines, and curves. Some old arcade games used an electron beam to draw these shapes. This worked much like a laser show. Companies like Atari, Cinematronics, and Sega made many of these games. You might know titles like Asteroids or Tempest.

TheHeist2 Robbery
TheHeist2 Robbery

These games often used color overlays to make the monochrome lines look bright. After 1985, these became less common as other technologies improved.

Some games try to fake being three-dimensional. This is often called 2.5D or pseudo-3D. One way to do this is with parallax scrolling. This is when different layers move at different speeds to show depth. Another way is using a top-down view, which looks like a bird's-eye view. Games like SimCity or Pokémon use this style.

Awesomenauts - Screenshot 09
Awesomenauts - Screenshot 09

You can also see side-scrolling games. In these, characters move left or right, like in Sonic the Hedgehog. The screen might follow the player or move on its own.

Modern games often use full 3D graphics to look lifelike. These use complex shapes to create worlds that look like real life. Some 3D games use a technique called fixed 3D. In these games, the camera stays in one spot while characters move. This helps the game run well on smaller machines. The Legend of Zelda: Ocarina of Time used this for buildings.

Stalkershot 2
Stalkershot 2

Other games use full motion video, which uses pre-recorded movie clips. This was popular in the early 1990s with CD-ROMs. Today, high-budget 3D graphics can look as beautiful as movies.

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🖼️ Images & Media (6)
File:Space Rocks (game).jpg
Space Rocks (game).jpg
File:TheHeist2_Robbery.png
TheHeist2_Robbery.png
File:Awesomenauts - Screenshot 09.jpg
Awesomenauts - Screenshot 09.jpg
File:Stalkershot 2.jpg
Stalkershot 2.jpg
File:Dead Justice-Cat Mother-Third-Person-Shooter.jpg
Dead Justice-Cat Mother-Third-Person-Shooter.jpg
File:Sample screen capture of Oculus rift development kit 2 screen buffer.jpg
Sample screen capture of Oculus rift...
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