Nepedia
Back to Discover
Fluent Reader
🎨

Simulation video game

arts Maturity 5-7 Next article →

Simulation video games are often called "sims." These games try to copy real-world activities very closely. They can be used for many different things. Some people play them just for fun and play. Other people use them for training or for deep analysis. Some sims help people predict what might happen in real life. In many of these games, there are no strict goals. This lets the player control a character or a world freely.

FlightGear 3.0 Boeing 777-200 cockpit
FlightGear 3.0 Boeing 777-200 cockpit

There are many different ways to play these games. In construction and management games, you build or grow a project. You must use limited resources to make your community thrive. Life simulations let you control living things or ecosystems. Some sports games focus on playing the match itself. Other sports games focus on the strategy of the team. You can even find games about very specific jobs. These include flying planes, driving trucks, or even being a surgeon.

History shows that these games have been around for a long time. The first economic simulation was The Sumerian Game in 1964. It was a text-based game made by Mabel Addis. It was based on the ancient city of Lagash. In 1968, Cornell University funded several other simulation exercises. These included games about running a hotel or a restaurant. In 1983, a game called M.U.L.E. was released by Danielle Bunten Berry. These early games helped show how simulations could work for training.

Many famous names and dates shaped the world of sims. In 1981, Sega released Space Tactics to use a motion cabinet. These cabinets moved to match the action on the screen. Yu Suzuki later led a team to make the racing game Hang-On in 1985. Another big moment was in 1989 with the release of SimCity. This game was made by Will Wright and changed city-building games. Later, Wright's company Maxis made games like SimLife and SimEarth. These games simulated huge things like genetics and global ecosystems.

Simulation games are also very helpful tools for learning in school. They allow students to learn through direct experience. Instead of just reading, students can "live" through an event. This can help them feel empathy for other people. It can also help them practice making hard choices. These games help build skills like problem solving and critical thinking. They can even change how students feel about their own values. This makes learning feel much more active and interesting.

408 words

Where will your curiosity go next?

Keep exploring at your chosen reading level.

🖼️ Images & Media (2)
File:FlightGear 3.0 Boeing 777-200 cockpit.png
FlightGear 3.0 Boeing 777-200 cockpit.png
Orbits journey simulator 2020.webm
More to explore

🔬 Go deeper

More advanced topics to explore

🪜 Step back

Simpler topics to build understanding

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.