Log in Sign up
Back to Discover
🎨

Strategy video game

arts Maturity 5-7

You can play games about planning.

Globulation2 Building Camp.jpg
Globulation2 Building Camp.jpg
These games use many units. You must make good choices. You win by thinking well. It is fun to lead. Do you like to plan?

34 words

You can play games about planning.

Globulation2 Building Camp.jpg
Globulation2 Building Camp.jpg
These games use many units. You must make good choices. You win by thinking well.

Some games move all at once. This is called real-time. Other games use turns. You wait for your turn to act.

Bos wars 2 5.png
Bos wars 2 5.png

You might lead armies in battle. You can also build things. You must find food or gold. These help you grow.

Battle for Wesnoth 0.8.5 chaotic indexed.png
Battle for Wesnoth 0.8.5 chaotic indexed.png

You see the world from high up. This helps you see the big picture. You can explore dark lands. This clears the fog.

It is fun to lead. Do you like to plan?

110 words

Strategy video games are all about making smart plans.

Globulation2 Building Camp.jpg
Globulation2 Building Camp.jpg
In these games, you do not use fast reflexes. Instead, you use your brain to outthink an opponent. You might lead many units at once. You do not control them directly. Instead, you give them orders through a menu. You might click a unit with your mouse to tell it where to go.

There are two main ways to play. In real-time strategy, the game never stops. Everything happens all at once.

Bos wars 2 5.png
Bos wars 2 5.png
In turn-based strategy, players take turns. You wait for your turn to act. This lets you make very detailed plans.

Many games also ask you to manage money or food. These are called resources. You can use resources to build new things. You might build a factory to make more units. You can even use a technology tree to research new skills. This tree shows a path of new things to unlock.

Most games show the world from high up. This gives you a big-picture view. You can explore dark areas to find new lands. This is often called the fog of war.

Battle for Wesnoth 0.8.5 chaotic indexed.png
Battle for Wesnoth 0.8.5 chaotic indexed.png

Strategy games can be about history or space. Some are about big wars. Others are about building cities.

216 words

Strategy video games are all about making smart plans to win.

Globulation2 Building Camp.jpg
Globulation2 Building Camp.jpg
Unlike action games, they do not test your quick reflexes. Instead, they focus on your ability to outthink an opponent. You often have a godlike view of the entire game world. This high perspective helps you see the big picture. You do not control every move directly. Instead, you give orders to many different units at once. You might click a unit with a mouse to pick it. Then, you select an order from a menu to tell it what to do.

There are two main ways these games work. In real-time strategy games, the action never stops.

Bos wars 2 5.png
Bos wars 2 5.png
Everything happens continuously, which can feel very fast. In turn-based strategy games, players act in separate turns. This allows more time for complex calculations and detailed plans. Some fans of real-time games like the quick decisions. Other fans prefer turn-based games for their deeper planning. Both styles offer different ways to enjoy a challenge.

Managing resources is a huge part of the experience. You might collect materials to build new things. For example, you could build a factory to make more units.

Scorched 3D 40.1 screenshot 2.jpg
Scorched 3D 40.1 screenshot 2.jpg
Many games use a technology tree to show progress. This is a series of advancements you can research. It helps you unlock new buildings or better combat abilities. Some players even follow a specific build order. This is a set pattern of production to reach a goal. It is a bit like a starting move in chess.

Exploring the map is another key part of the fun.

Vainglory Halcyon Fold map.tif
Vainglory Halcyon Fold map.tif
Often, the landscape starts in total darkness. Your units must move into these areas to clear the shadows. This is a design trick called the fog of war. Even if you have seen an area, it might become dim again. This happens if you do not patrol it. It means enemies could attack you from the shadows unexpectedly. Using the terrain, like hills or water, can change how battles go.

These games can take place in many different worlds. Some are set in history, like the medieval era or World War II.

Battle for Wesnoth 0.8.5 chaotic indexed.png
Battle for Wesnoth 0.8.5 chaotic indexed.png
Others use science fiction or fantasy settings. You might lead ships in a space strategy game. You could even play a naval strategy game on the ocean. Some games focus on big wars between many sides. Others focus on smaller battles or managing a single economy. No matter the setting, the goal is to use your mind to succeed.

432 words

Strategy video games are a genre defined by an emphasis on tactical and strategic planning. Unlike action games, which reward quick physical reflexes, strategy games prioritize a player's ability to outthink an opponent. Players typically hold a godlike view of the game world. This high perspective allows them to oversee large areas and manage many different units. Control in these games is often indirect. A player might select a unit by clicking it with a mouse and then issuing an order from a menu.

Globulation2 Building Camp.jpg
Globulation2 Building Camp.jpg
This method allows a single player to command entire armies or complex economies simultaneously.

These games are generally divided into two primary forms based on their time-keeping. Real-time strategy (RTS) games feature gameplay that proceeds continuously without pauses. In these titles, the action is constant and can feel very fast-paced. Turn-based strategy (TBS) games function through discrete turns. In a TBS game, players take turns making their moves, much like in a board game.

Bos wars 2 5.png
Bos wars 2 5.png
Because of this slower pace, turn-based games often feature stronger artificial intelligence. The extra time allows the computer to perform more complex calculations. Conversely, RTS artificial intelligence is designed to manage many units quickly to match the human player.

While warfare is the most common theme, strategy games involve many different mechanics. A player must often balance combat with economic management and exploration. Many games require players to manage limited resources. These resources can be converted into new units or buildings, such as factories.

Scorched 3D 40.1 screenshot 2.jpg
Scorched 3D 40.1 screenshot 2.jpg
Players can also spend resources on research to unlock upgrades. These advancements are often organized into a technology tree. A technology tree is a series of linked advancements that unlock new capabilities. Some games, especially 4X strategy games, are known for having exceptionally large technology trees. To reach specific goals, experienced players may use a build order. This is a linear pattern of production and research similar to a chess opening.

Exploration is another vital component of the strategic experience. Many games use a design technique called the fog of war. When a game begins, the landscape is often shrouded in darkness. As a player's units move into these areas, the darkness is lifted to reveal the terrain.

Vainglory Halcyon Fold map.tif
Vainglory Halcyon Fold map.tif
However, an area may become dim again if the player does not actively patrol it. This allows enemies to launch unexpected attacks from the shadows. Terrain also plays a critical role in success. Units may gain or lose advantages based on the landscape, such as hills or water. Some games even include complex elements like diplomacy and espionage to manage conflict.

It is important to distinguish strategy games from other similar genres. While action games might require some thinking, they lack the large scope of a true strategy game. Strategy games are also different from puzzle games. A puzzle game requires planning in isolation, whereas a strategy game requires planning around a conflict between players. Furthermore, they differ from construction and management simulations. These simulations focus on economic challenges without the need for direct action against an opponent. However, some authors consider city-building games to be a part of the wider strategy genre.

Battle for Wesnoth 0.8.5 chaotic indexed.png
Battle for Wesnoth 0.8.5 chaotic indexed.png
Strategy games also differ from role-playing games (RPGs). While both involve managing numeric attributes, strategy games focus on large numbers of similar units rather than a few unique characters.

There is also a distinction between the terms strategy and tactics. In many games, tactics refers to how troops are used in a specific battle. Strategy refers to larger goals, such as building an economy or choosing a military doctrine. Some games focus purely on combat and are called real-time or turn-based tactics. These tactical games usually provide a fixed set of units and downplay resource management. They focus on individual battles or small sections of a much larger conflict. Some designers, such as Chris Taylor, have even suggested that real-time strategy titles are more about tactics than true strategy.

Finally, the settings for these games are incredibly diverse. They can range from historical periods, like the Napoleonic era or World War II, to science fiction and fantasy. Some games are even set in alternate histories where historical facts have been rewritten. The scale can also vary, with some games offering grand strategic views and others focusing on smaller naval or space theaters. Whether a player is managing a single city or a galactic empire, the core challenge remains the same: using superior planning to achieve victory.

752 words
🖼️ Images & Media (5)
File:Globulation2 Building Camp.jpg
Globulation2 Building Camp.jpg
File:Bos wars 2 5.png
Bos wars 2 5.png
File:Scorched 3D 40.1 screenshot 2.jpg
Scorched 3D 40.1 screenshot 2.jpg
Vainglory Halcyon Fold map.tif
File:Battle for Wesnoth 0.8.5 chaotic indexed.png
Battle for Wesnoth 0.8.5 chaotic indexed.png
Up Next
🎨
Real-time strategy game
Arts
More to explore

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.