You can play games about planning. 
You can play games about planning. 
Some games move all at once. This is called real-time. Other games use turns. You wait for your turn to act. 
You might lead armies in battle. You can also build things. You must find food or gold. These help you grow. 
You see the world from high up. This helps you see the big picture. You can explore dark lands. This clears the fog.
It is fun to lead. Do you like to plan?
Strategy video games are all about making smart plans. 
There are two main ways to play. In real-time strategy, the game never stops. Everything happens all at once. 
Many games also ask you to manage money or food. These are called resources. You can use resources to build new things. You might build a factory to make more units. You can even use a technology tree to research new skills. This tree shows a path of new things to unlock.
Most games show the world from high up. This gives you a big-picture view. You can explore dark areas to find new lands. This is often called the fog of war. 
Strategy games can be about history or space. Some are about big wars. Others are about building cities.
Strategy video games are all about making smart plans to win. 
There are two main ways these games work. In real-time strategy games, the action never stops. 
Managing resources is a huge part of the experience. You might collect materials to build new things. For example, you could build a factory to make more units. 
Exploring the map is another key part of the fun.
These games can take place in many different worlds. Some are set in history, like the medieval era or World War II. 
Strategy video games are a genre defined by an emphasis on tactical and strategic planning. Unlike action games, which reward quick physical reflexes, strategy games prioritize a player's ability to outthink an opponent. Players typically hold a godlike view of the game world. This high perspective allows them to oversee large areas and manage many different units. Control in these games is often indirect. A player might select a unit by clicking it with a mouse and then issuing an order from a menu. 
These games are generally divided into two primary forms based on their time-keeping. Real-time strategy (RTS) games feature gameplay that proceeds continuously without pauses. In these titles, the action is constant and can feel very fast-paced. Turn-based strategy (TBS) games function through discrete turns. In a TBS game, players take turns making their moves, much like in a board game. 
While warfare is the most common theme, strategy games involve many different mechanics. A player must often balance combat with economic management and exploration. Many games require players to manage limited resources. These resources can be converted into new units or buildings, such as factories. 
Exploration is another vital component of the strategic experience. Many games use a design technique called the fog of war. When a game begins, the landscape is often shrouded in darkness. As a player's units move into these areas, the darkness is lifted to reveal the terrain.
It is important to distinguish strategy games from other similar genres. While action games might require some thinking, they lack the large scope of a true strategy game. Strategy games are also different from puzzle games. A puzzle game requires planning in isolation, whereas a strategy game requires planning around a conflict between players. Furthermore, they differ from construction and management simulations. These simulations focus on economic challenges without the need for direct action against an opponent. However, some authors consider city-building games to be a part of the wider strategy genre. 
There is also a distinction between the terms strategy and tactics. In many games, tactics refers to how troops are used in a specific battle. Strategy refers to larger goals, such as building an economy or choosing a military doctrine. Some games focus purely on combat and are called real-time or turn-based tactics. These tactical games usually provide a fixed set of units and downplay resource management. They focus on individual battles or small sections of a much larger conflict. Some designers, such as Chris Taylor, have even suggested that real-time strategy titles are more about tactics than true strategy.
Finally, the settings for these games are incredibly diverse. They can range from historical periods, like the Napoleonic era or World War II, to science fiction and fantasy. Some games are even set in alternate histories where historical facts have been rewritten. The scale can also vary, with some games offering grand strategic views and others focusing on smaller naval or space theaters. Whether a player is managing a single city or a galactic empire, the core challenge remains the same: using superior planning to achieve victory.
🖼️ Images & Media (5)
More to explore
✨ What else?
Related topics you might enjoy
🔬 Go deeper
More advanced topics to explore
What is Nepedia?
A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.