Nepedia
Back to Discover
Advanced Reader
🎨

Risk (game)

arts Maturity 5-7 war conflict Next article →

This article covers sensitive topics: war_conflict. Parents can manage visibility in Parental Controls.

Risk is a strategic board game centered on diplomacy, conflict, and global conquest.

Risk game board
Risk game board

Designed for two to six players, the game simulates the struggle to control a political map of the world. This map is divided into 42 distinct territories. These territories are grouped into six major continents. Players act as leaders of different armies, using colored playing pieces to represent their strength. The ultimate objective is to occupy every territory on the board. By doing so, a player eliminates all other competitors. Because of its deep strategy, a single game can last several hours or even multiple days.

Gameplay follows a specific sequence of mechanical steps. First, players undergo a setup phase to determine the order of play. They are issued starting armies and must allocate them across the territories they own. Each player's turn begins with a reinforcement stage. During this stage, players receive new armies based on the number of territories they currently hold. Holding an entire continent provides additional bonus armies. Players may also receive reinforcements by trading in matched sets of territory cards.

Risk (game) territory cards
Risk (game) territory cards

After reinforcements, a player may choose to attack adjacent territories. An attack can occur via land borders or through marked trans-oceanic sea-lanes. Battles are resolved using dice rolls to determine casualties.

Risk-dice-example
Risk-dice-example

The attacker uses red dice, while the defender uses white or blue dice. An attack continues until the attacker stops, runs out of troops, or the defender loses their last unit.

Success in Risk depends on understanding the different types of territories and troop representations. The 42 territories are designed to resemble real-world geography, though they often combine multiple countries or states. For example, North America includes territories like Alaska, Alberta, and Greenland. Some territories, such as Argentina, do not represent the exact boundaries of the real-life entity. The game also uses different types of tokens to represent army sizes. In the 1993 edition, these included infantry tokens for single units, cavalry for five units, and artillery for ten units. These tokens are purely a convention to make managing large armies easier for the players.

History shows how the game has evolved since its creation. Albert Lamorisse, a French film director, invented the game in 1957. It was originally released in France under the name La Conquête du Monde. Parker Brothers later purchased the rights and released it in 1959. It went through several name changes, including Risk: The Continental Game and Risk: The Game of Global Domination. In 1986, a version called Castle Risk was released, featuring 18th-century European castles. However, this version was a financial disappointment. In 1993, the United States edition adopted the "Secret Mission" rules that were already standard in Europe. These missions provide specific objectives that can shorten the overall length of the game.

Significant variations in production and theme have kept the game relevant for decades. The physical components have changed from wooden cubes to plastic pieces shaped like Roman numerals. Some high-end versions, like the 40th Anniversary Collector's Edition, even use metal pieces. Hasbro has released many themed versions since 2002, including editions based on Star Wars and The Lord of the Rings. In 2001, the Avalon Hill division published Risk: 2210 A.D., a futuristic version set in the future. This version included moon and ocean territories along with commander units. Even the map's connectivity has seen changes, such as the 83 attack routes found in recent editions.

There are several ways to play that deepen the strategic complexity. The "Capital Risk" variant requires players to capture specific capital territories to win. This version often leads to much faster gameplay than the standard world conquest mode. In two-player games, a neutral army is often used to balance the board. This neutral army only defends its territory and does not take active turns. Some players also use "house rules" or competition-adjusted rules to change the experience. These variations allow the game to adapt to different skill levels and social settings.

Risk has had a profound impact on the broader landscape of tabletop gaming. It served as an inspiration for other highly successful games, such as Axis & Allies and Settlers of Catan. The game's core mechanics of area control and resource management helped shape the genre. Today, Risk exists far beyond the physical board. It is available as PC software, video games, and mobile applications. Whether played with classic wooden pieces or through a digital screen, the game remains a fundamental study in strategy and competitive diplomacy.

Risk game graph
Risk game graph
754 words

Where will your curiosity go next?

Keep exploring at your chosen reading level.

🖼️ Images & Media (4)
File:Risk (game) territory cards.jpg
Risk (game) territory cards.jpg
File:Risk game board.svg
Risk game board.svg
File:Risk-dice-example.jpg
Risk-dice-example.jpg
File:Risk_game_graph.svg
Risk_game_graph.svg
More to explore

🔬 Go deeper

More advanced topics to explore

🪜 Step back

Simpler topics to build understanding

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.