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Level (video games)

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A level is a specific space where a player works to finish a goal.

Edge (video game) level layout
Edge (video game) level layout

People call these spaces maps, missions, stages, or zones. Most games make levels harder as you go along. This helps keep players interested for a long time. Some levels are part of one big world, like the Green Hill Zone in Sonic the Hedgehog. Other levels might be an obstacle course called a jumping puzzle.

Nexuiz screenshot 05
Nexuiz screenshot 05

In these puzzles, you must judge the distance between ledges to jump safely. Some levels even feature moving platforms high in the air while enemies fire at you.

Making these spaces is a job called level design. Designers often start with sketches, concept art, or even physical models.

Warzone 2100 - EditWorld - 1
Warzone 2100 - EditWorld - 1

They then use special software called a level editor to build the world. This tool helps them place big things like hills, cities, or tunnels. Designers also decide on the weather and day or night cycles. They must place important items like keys, buttons, and teleporters. They even decide where enemies and coins will appear. Finally, they add sounds, music, and lighting to make the area feel real.

Level design has changed a lot since the early days of gaming. In the 1970s and 1980s, one person usually made the whole game. There was no special job just for making levels. Some early games, like Space Invaders from 1978, used levels that looked the same. They just got harder as you played. Other games, like Donkey Kong from 1981, used levels to tell a story. In that game, Mario must complete different levels to rescue Pauline from Donkey Kong. In 1983, the game Lode Runner was one of the first to include a level editor.

Designers use many clever tricks to guide players through a level. They want to help you find the goal without making you feel lost.

Yellow paint in video games
Yellow paint in video games

One way is to place power-ups in a line to lead you forward. Some games use bright lights or colorful objects to show the path. Some modern games even use yellow paint on walls to show the way. Other designers use obstacles or decorations to point you toward a clear path. This helps keep the player moving through the game smoothly.

Technology has changed how we move from one level to the next. Older games had to load one whole level at a time. This meant players had to wait at a loading screen. Now, fast hardware like SSDs allows for something called level streaming.

TIDE Tile Map Editor Thumb 01
TIDE Tile Map Editor Thumb 01

This makes the game feel like one big, connected world. The computer loads new parts of the map while you are still playing. Sometimes, games use "loading tunnels" to give the computer time to work. These are areas where your view is limited so you do not see the world loading in.

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🖼️ Images & Media (6)
File:Edge (video game) level layout.png
Edge (video game) level layout.png
File:Dromfaret levels.jpg
Dromfaret levels.jpg
File:Nexuiz screenshot 05.jpg
Nexuiz screenshot 05.jpg
File:Yellow paint in video games.svg
Yellow paint in video games.svg
File:TIDE Tile Map Editor Thumb 01.png
TIDE Tile Map Editor Thumb 01.png
File:Warzone 2100 - EditWorld - 1.jpg
Warzone 2100 - EditWorld - 1.jpg
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