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King's Quest

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King's Quest is a celebrated series of graphic adventure games. It was created by the American software company Sierra Entertainment. The series was released between 1980 and 2016. Many historians of the medium consider it a classic from the golden era of adventure games. It was primarily responsible for building the reputation of Sierra. Roberta Williams, a co-founder of the company, designed all the games until a 2015 reboot. The series follows the royal family of the Kingdom of Daventry through many trials. These adventures take place across many different lands and supernatural realms.

Players progress by interacting with the game world to solve complex puzzles. A primary mechanism involves finding items and storing them in an inventory. Characters use these specific items to overcome obstacles and advance the story. Other puzzles require mapping labyrinths or navigating inhospitable deserts. Players must also solve riddles using logic or lateral thinking skills. The games encourage players to use all the character's senses. You must look, listen, smell, taste, or touch to gather information. This sensory approach is vital for finding clues within the environment.

There are several distinct stages and types of stories within the series. Most games focus on King Graham, a former knight who won the throne of Daventry. Other stories feature his wife, Queen Valanice, or their children, Prince Alexander and Princess Rosella. Some games feature different protagonists entirely. For example, King's Quest: Mask of Eternity stars Connor of Daventry, a tanner and knight. This character is not related to the royal family. The series also includes an episodic re-imagining released by The Odd Gentlemen between 2015 and 2016.

The history of the series began with the game Wizard and the Princess. This was released in 1980 and was also known as Adventure in Serenia. This early work served as a forerunner to the main series. Roberta Williams drew heavy inspiration from fairy tales, specifically the Andrew Lang's Fairy Books. Many characters and situations come from world mythologies and classic literature. The games are set a long time ago, a few centuries in the past. According to the King's Quest Companion, people from the real world once withdrew to Daventry. This explains why mythical elements exist in the game's history.

The series holds great significance because it pioneered new technologies. It was an early leader in using animation in graphic adventure games. The series also introduced pseudo-3D environments to the genre. This technology allowed a main character to walk behind objects on the screen. This made the digital worlds feel much more realistic and deep. The games were released in many different formats over the years. They appeared on the Apple computer, IBM PC, Sega Master System, and NES. This wide release helped establish the series as a major cultural force.

Many notable examples of the saga involve the magic mirror. In the first game, Sir Graham must destroy the witch Dahlia and find three treasures. In the second game, Graham uses the mirror to find Valanice in Kolyma. In King's Quest III, Alexander discovers he is the long-lost son of Graham. Princess Rosella later travels to the fairy land of Tamir to save her father. In King's Quest VI, the mirror helps Alexander find the Land of the Green Isles. These specific items and characters create a connected, epic narrative.

King's Quest also has deep connections to the broader world of gaming. Many other Sierra games included jokes, cameos, or homages to the series. The character Cedric appeared in games like Freddy Pharkas: Frontier Pharmacist. Rosella has been mentioned in the Leisure Suit Larry and Police Quest series. Even Graham appears in the Space Quest and Laura Bow games. The series has been released in many collections, such as the 15th Anniversary Collector's Edition. These collections often include bonus artwork, documents, and videos to deepen the experience.

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