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Cooperative board game

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Cooperative board games are a unique category of tabletop games where players work together to achieve a common goal. Unlike traditional competitive games, there are no individual winners among the participants. Instead, the entire group either reaches a predetermined objective to win or fails to meet the goal and loses together.

Pandemic board game
Pandemic board game

This shared outcome distinguishes them from noncompetitive games, which lack specific victory conditions entirely. They also differ from team-based games, such as Bridge or Spades, where players compete in smaller groups. In a true cooperative game, the players act as a single unit against the game itself.

To understand how these games function, one must look at the mechanics of the "game as opponent." In most cooperative titles, the players do not fight each other, but rather struggle against the rules and automated systems of the game.

Spacealert
Spacealert

Designers often use randomness to create these challenges. This is achieved through devices like dice rolls, drawing cards from a shuffled deck, or revealing new sections of a modular board. These random events generate unexpected objectives or threats that force the players to adapt. For example, in the game Space Alert, a crew must manage emergencies like system malfunctions to survive their mission. Such mechanics ensure that the game experience varies every time it is played.

Cooperative games can be categorized by their complexity and the way they manage player roles. Some games use distinct roles to reward selfless play, giving each person unique abilities that benefit the group. Others include a "traitor" mechanism, which is a semi-cooperative style where a majority works toward a common goal, but one player may secretly work against them. There are also "one versus all" games, where one player controls the enemy while the rest of the group cooperates to defeat them.

FlashPointGameInProgress
FlashPointGameInProgress

Furthermore, some titles include personal win conditions. In the game Dead of Winter, players must achieve a communal victory while also completing a private, secret objective.

The history of cooperative gaming reveals a long interest in using play for social lessons. In 1903, Elizabeth Magie patented "The Landlord's Game" to protest monopolies. She included two rule-sets: a competitive one and a cooperative one. Magie designed this dualistic approach to demonstrate that cooperative rules were morally superior. Later, in 1971, teacher Jim Deacove published the game Together. He founded Family Pastimes in 1972, a company that focused exclusively on cooperative play. They eventually released over 100 games, including the popular Max the Cat, where players act as mice to appease an aggressive cat.

As the 20th century progressed, cooperative games became more technologically and narratively complex. In 1993, the Star Trek: The Next Generation Interactive VCR Board Game utilized a video tape to determine game outcomes. This tape featured original footage filmed on actual sets at Paramount Studios. By the year 2000, Reiner Knizia released a Lord of the Rings game that significantly influenced future cooperative titles. This era saw a shift toward games that allowed players to face massive, coordinated forces, setting the stage for the modern era of tabletop gaming.

The 21st century has seen a massive expansion in the popularity and scale of these games. In 2008, Matt Leacock designed Pandemic, a game where medical experts race to stop global disease outbreaks. That same year, Vlaada Chvátil released Space Alert, which emphasizes intense teamwork during space exploration. Other notable titles include the 2013 award-winning card game Hanabi, which uses deduction to create a fireworks display. These games have moved from simple educational tools to highly sophisticated experiences involving complex resource management and storytelling.

One of the most significant examples of modern cooperative design is Gloomhaven, released in 2017 by Isaac Childres. This game is a massive campaign-based dungeon crawl that features 95 unique scenarios and 17 playable classes. The box contains more than 1,500 cards and is quite heavy. Gloomhaven was highly successful, selling approximately 120,000 copies by August 2018. It even won the Origins Game Fair Best Board Game award in 2018. Its success led to a successor called Frosthaven, which added even more mechanics like settlement-building and seasonal events.

Researchers have identified specific elements that make these games successful and engaging. According to studies by Zagal, Rick, and Hsi, a good cooperative game should allow players to see the consequences of their actions. It should also reward players for making selfless decisions rather than just acting for their own benefit. Designers must also avoid the pitfall where a single player begins to make all the decisions for the entire group. When done well, cooperative games provide a sense of shared achievement that is distinct from any other form of play.

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