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Canasta

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Canasta is a classic card game within the Rummy family of games. Its name comes from the Spanish word for "basket."

Many historians believe the game is a variant of 500 Rummy. It is a highly engaging game that requires both skill and strategy. Most people play in two partnerships of two players each. Partners sit directly opposite one another at the table. The game usually requires two complete decks of 52 French-suited cards. These decks include two or three Jokers. This creates a total deck size of 108 or 110 cards.

To play Canasta, players must create melds. A meld is a group of at least three cards of the same rank. For example, three Kings would form a legal meld. You can use wild cards to help build these groups. Wild cards can represent any rank except for threes. However, every meld must contain at least two natural cards. You are also limited to a maximum of three wild cards per meld. A special, large meld of seven or more cards is called a canasta.

There are two distinct types of canastas in the game. A natural canasta consists only of natural cards of the same rank. A mixed canasta, sometimes called a dirty or black canasta, uses both natural and wild cards. When a player completes a canasta, they stack the cards up. This is known as "squaring" the cards. To show the type, a player places a card on top. A red card indicates a natural canasta. A black card indicates a mixed canasta.

Canasta was devised in 1939 in Montevideo, Uruguay. Two men created the game: an attorney named Segundo Sánchez Santos and an architect named Alberto Serrato. They were partners in a game of Bridge. They wanted to design a game that was more time-efficient than Bridge. They tested various formulas before inviting Arturo Gómez Hartley and Ricardo Sanguinetti to test the game. After successful tests at the Jockey Club, the game spread through South America. It reached Chile, Peru, Brazil, and Argentina during the 1940s.

The game arrived in the United States in 1949. It was introduced by Josefina Artayeta de Viel in New York. Early writers sometimes called it the "Argentine Rummy game." In 1949 and 1951, the New York Regency Club and the National Canasta Laws Commission worked together. They established the Official Canasta Laws. These rules were published by the John C. Winston Company. Canasta became a massive success in the United States during the 1950s. This boom led to the production of many card sets and card trays.

Players must manage specific point values to succeed. At the start of a game, teams have an initial meld requirement of 50 points. This requirement changes as a team's score grows. For example, a team with 1,500 points needs a 90-point meld to open. A team with 3,000 points needs a 120-point meld. Different cards have different values for scoring. A Joker is worth 50 points. An Ace or a Deuce is worth 20 points. Cards ranked 8 through King are worth 10 points. Cards ranked 4 through 7 are worth 5 points.

Strategic play involves picking up the discard pile. A player can take the entire pile instead of drawing from the stock. However, they must be able to use the top card immediately. They must use it in a new meld or an existing one. This requires at least two other cards from their hand. Players must also be careful with wild cards. If a player discards a wild card, they "freeze" the pile. A frozen pile can only be picked up if the top card is melded with two natural cards. To win, a player must go out by melding all their cards. They must have at least one canasta to do this. If a player goes out on their very first turn, it is called "shooting the moon." This move results in an automatic win for that player.

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