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Video game development

technology Maturity 11-13

People make video games.

VideoGamesSystemHistoryMural.jpg
VideoGamesSystemHistoryMural.jpg
They draw the art. They write the stories. Some games take a long time to make. You can play them on a screen. Do you like to play games?

34 words

People make video games.

VideoGamesSystemHistoryMural.jpg
VideoGamesSystemHistoryMural.jpg
Making a game is a big job. Teams work on art and sound. They also write the stories. Some games are made by one person. Other games use hundreds of people.
Software dev2.svg
Software dev2.svg
Making a game starts with an idea. Then, they make a plan. They build the game step by step. Large games can take many years. Small games can be done fast. It is fun to see them work!

75 words

{ "text": "Making a video game is a big job. It is a mix of art and science.

Software dev2.svg
Software dev2.svg
Many different skills are needed to make a game. Some people do programming. Others do art or write stories. Some people make the music and sounds.
Battle for Mandicor 0.0.5.png
Battle for Mandicor 0.0.5.png
A team can be one person or hundreds of people. Making a big game can take two to five years. Some games take even longer! \n\nMost big games follow a set of steps. First, a designer has an idea. Then, they move to pre-production. This is when they make a prototype. A prototype is

103 words

Making a video game is a huge job that blends art and science. It requires many different skills working together at once.

Software dev2.svg
Software dev2.svg
Some people focus on programming to make the game work. Others create the art, such as 3D models and animations. Writers create stories, while others make the music and sounds. A team can be a single person or hundreds of people. Large companies often use publishers to help pay for these big projects.
VideoGamesSystemHistoryMural.jpg
VideoGamesSystemHistoryMural.jpg

Most big games follow a specific way of working through different stages. First, a designer creates a concept or a new idea. Next comes pre-production, where they build a prototype to test the game. A prototype is an early version used to see if the idea works. After that, the team enters full-scale production to build the whole game. Sometimes, they enter post-production to polish everything and make it perfect. Some small teams even use early access to get feedback from players.

Battle for Mandicor 0.0.5.png
Battle for Mandicor 0.0.5.png

Game making has changed a lot since the very beginning. In the 1950s, early games like OXO or Tennis for Two were made on huge computers. Commercial games truly began in the 1970s with arcade machines and consoles. For example, the Magnavox Odyssey was the first home console in 1972. In the 1980s, one person could often make a whole game alone. A famous example is the game Pitfall!, which a single programmer created. Today, games are much too complex for just one person to finish.

Costs and times for games have grown very large over the years. In the year 2000, a high-end game cost between 1 and 4 million dollars. By 2023, those same big games could cost over 200 million dollars. Most modern games take between three and five years to complete. Some games take much longer due to many delays. For instance, the game Duke Nukem Forever took fourteen years to release. Another game, Spore, took nine years from its start to its release.

Making games is a way to express art and also make money. Many developers start with small teams to learn how to work. They might make a mobile game, which can take only a few months. Successful developers can use their profits to grow into larger companies. However, many commercial games do not make a profit at all. This is why careful planning and budgets are so important for success. Even with these risks, new independent developers create hits every single year.

413 words

Video game development, often called "gamedev," is the complex process of creating video games. It is a multidisciplinary practice that blends technical science with creative art. Developers must combine programming, design, art, audio, writing, and user interface design. Because games are both artistic expressions and commercial products, they require careful management.

Software dev2.svg
Software dev2.svg
Development teams can vary greatly in size. A project might be handled by a single person or a massive team of hundreds. While some developers work independently, most commercial games are funded by a publisher. These publishers provide the money needed to reach completion, which often takes several years.

The development process usually follows a structured sequence of phases. It begins with a concept, which is the initial idea for the game. This idea might be a new concept or a modification of an existing genre. Next, the project moves into pre-production. During this stage, designers write a formal game proposal document. This document includes the gameplay, story, target audience, and budget estimates. Teams also create prototypes, which are early versions of the game used for testing.

Battle for Mandicor 0.0.5.png
Battle for Mandicor 0.0.5.png
Following pre-production, the team enters full-scale production to build the actual game. Finally, they may enter post-production to polish the game. Some developers use an "early access" model. This allows them to release a game while it is still being developed to get feedback from players.

Modern development relies on specialized roles to handle increasing complexity. Art departments include specialists in 3D modeling, character animation, and visual effects. Programming teams write the code that makes the game function. Since writing software from scratch is difficult, many developers use "engines." These are pre-made software tools like Unity, Unreal Engine, or Godot. These engines provide a foundation for building the game world. Other essential roles include project management, production, and quality assurance to ensure the game works correctly.

Software dev2.svg
Software dev2.svg

The history of game making began with early experiments on mainframe computers. In 1952, Alexander S. Douglas wrote OXO, the first game to use a digital display. In 1958, physicist Willy Higinbotham created Tennis for Two using an oscilloscope. By 1961, students at MIT developed the mainframe game Spacewar!. True commercial development started in the 1970s. The first commercially sold coin-operated game was Computer Space in 1971. In 1972, Ralph H. Baer developed the Magnavox Odyssey, the first home console. That same year, Atari released Pong, which helped spark the growth of the entire industry.

VideoGamesSystemHistoryMural.jpg
VideoGamesSystemHistoryMural.jpg

As technology improved, the scale of development changed significantly. In the early 1980s, a single programmer could handle almost all tasks, including sound and graphics. A game could be finished in as little as six weeks. However, the rise of 3D graphics and higher quality expectations made solo development difficult for mainstream games. The cost of high-end, or "AAA," games has grown immensely. In 2000, these games cost between $1 million and $4 million. By 2023, the cost for a high-end game rose to over $200 million.

VideoGamesSystemHistoryMural.jpg
VideoGamesSystemHistoryMural.jpg

Development timelines can be unpredictable and vary based on the game's scale. Most modern PC or console games take three to five years to finish. Mobile games are much faster and can take only a few months. Some projects face extreme delays. For example, the game Duke Nukem Forever was announced in 1997 but released fourteen years later in 2011. The game Spore took nine years to release after planning began in 1999. Another game, Team Fortress 2, underwent a complex development process from 1998 until 2007. These long durations show how difficult it is to manage large-scale digital projects.

Success in the industry is not guaranteed, as many commercial games do not make a profit. Developers must balance creative goals with strict budgets to avoid failure. Many small developers enter the market through the mobile and casual game sectors. Successful independent developers can use their profits to expand their companies. They might store up capital to hire more staff or handle longer deadlines. While many companies close due to lack of profit, others find success through new online distribution channels. These channels can allow a developer to keep a much higher share of the revenue compared to traditional retail.

694 words
🖼️ Images & Media (3)
File:VideoGamesSystemHistoryMural.jpg
VideoGamesSystemHistoryMural.jpg
File:Battle for Mandicor 0.0.5.png
Battle for Mandicor 0.0.5.png
File:Software_dev2.svg
Software_dev2.svg
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