Video games are fun to play. 
Video games are played on a screen. 
Long ago, games were very simple. They lived on big computers. One early game was called Spacewar!. 
Then came games for the home. A game called Pong was a hit. It looked like a game of ping pong. People could play it on their TV.
Today, you can play on many things. You can use a phone or a tablet. Some people use special headsets. These make you feel like you are inside the game.
Making games takes a big team. They use many skills to build them. Video games are a huge part of fun today.
Video games are electronic games. You play them on a screen. You use tools to play. These tools can be a controller or a keyboard. Some people use a joystick. You might even use a headset. This makes you feel like you are in a new world.
Most games have sound. You might hear music or voices. Some games even let you feel things. This is called haptic technology. It uses touch to make the game feel real. 
Video games have a long history. In 1962, students made a game called Spacewar!. It used two spaceships in a battle. 
Today, the game world is huge. You can play on a phone or a tablet. You can also play on a computer. Making games takes many people. They work in big teams. They use many skills to make a game work. The video game industry is now a very big part of fun.
Video games are electronic games that let you interact with a screen. You use input devices like a controller, keyboard, or joystick. These tools create visual feedback on a display. Most games are audiovisual, meaning they use sound from speakers or headphones. Some games even use haptic technology to provide tactile sensations. This means you can feel certain things while you play. You might even use a microphone or webcam to chat with others.
There are many different ways to play these games. You might visit an arcade to play on a large machine. Many people play on consoles or personal computers at home. Today, you can also play on mobile devices like smartphones. Some people use virtual reality headsets to feel like they are inside the game. Games are also grouped into genres based on their style. This helps players find the kind of gameplay they enjoy most. 
The history of video games began with very large computers. In 1962, students created a game called Spacewar! on a DEC PDP-1. Later, the first arcade game called Computer Space arrived in 1971. In 1972, the Magnavox Odyssey became the first home console. That same year, the famous game Pong was released. Pong was a ping pong style game that became an icon. Both Ralph Baer and Nolan Bushnell are called the "Fathers of Video Games." 
The video game industry has changed a lot over time. It had a "golden age" from the late 1970s to the early 1980s. However, the North American market crashed in 1983. After that, companies like Nintendo, Sega, and Sony led the way. In the 2010s, independent or "indie" developers became very popular. Now, the industry is a massive part of global entertainment. In 2020, the market earned about US$159 billion. 
Making a modern game is a huge job for many people. It requires teamwork between developers, publishers, and hardware makers. Video games also help drive the electronics industry forward. Because players want better performance, companies invent better computer parts. You can find games that focus on winning a big fight. Other games, like walking simulators, focus on exploration instead. Every game offers a new way to experience a digital world.
A video game is an electronic game involving interaction with a user interface. Players use input devices like a joystick, controller, keyboard, or motion sensing device. This interaction generates visual feedback on a display device. Common displays include television sets, computer monitors, or handheld touchscreens. Many modern games are audiovisual, providing sound through speakers or headphones. Some also use haptic technology to provide tactile sensations to the player.
Video games are categorized by their hardware platforms. Traditional categories include arcade games, console games, and computer games. Computer games include LAN games, online games, and browser games. The industry has expanded into mobile gaming on smartphones and tablets. Newer technologies include virtual reality, augmented reality, and remote cloud gaming. Games are also classified into genres based on gameplay style and audience. 
The mechanism of a video game relies on a continuous loop of interaction. A player provides input through a device like a controller. This input is processed by a computer processor to change the game state. The processor then sends instructions to a display to show new visuals. This creates a feedback loop where the player responds to what they see. Some games even allow microphone and webcam inputs for chatting or livestreaming.
The history of video games began with large mainframe computers. In 1947, Thomas T. Goldsmith Jr. and Estle Ray Mann patented a cathode-ray tube device. This analog device used radar technology to simulate a missile hitting targets. In 1962, students created Spacewar! on a DEC PDP-1 computer. The first consumer arcade game was Computer Space, released in 1971. In 1972, the Magnavox Odyssey became the first home console. 
The industry experienced a "golden age" of arcades from the late 1970s to early 1980s. However, the North American market crashed in 1983 due to market saturation. Following this, Japanese companies like Nintendo, Sega, and Sony dominated the industry. These companies established new methods for development and distribution. In the 2000s, the industry focused on high-budget "AAA" games. By the 2010s, independent or "indie" developers gained significant prominence. 
The economic impact of video games is massive and growing. As of 2020, the global market had annual revenues of US$159 billion. This sum includes hardware, software, and various services. This revenue is three times the size of the global music industry. It is also four times the size of the film industry in 2019. The industry also drives innovation in the electronics and computer component sectors.
Defining a video game can be complex due to new technologies. Most games feature victory conditions like scoring or boss fights. However, "walking simulators" focus on exploration without specific objectives. "Empathy games" focus on emotional experiences rather than winning. Some interactive films offer limited interaction with full motion video. Despite these differences, they are all connected by player interactivity. 
🖼️ Images & Media (30)
+ 18 more
More to explore
✨ What else?
Related topics you might enjoy
🔬 Go deeper
More advanced topics to explore
🪜 Step back
Simpler topics to build understanding
What is Nepedia?
A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.