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Trip Hawkins

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William Murray "Trip" Hawkins III is a prominent American entrepreneur. He is best known for founding several major video game companies. These include Electronic Arts, the 3DO Company, and Digital Chocolate. Hawkins has spent his career shaping how digital entertainment is created and sold. His work helped move the video game industry from simple solo projects to large, complex team efforts. He is often described as a visionary within the gaming market.

Trip Hawkins - Summer 1987 Farther magazine
Trip Hawkins - Summer 1987 Farther magazine

Hawkins' interest in gaming began during his teenage years. He was a fan of Strat-O-Matic Football, which is a pen and paper game. He attempted to start a business by creating a knockoff version of these games. To fund this venture, he borrowed $5,000 from his father. He even placed advertisements in NFL Game Programs to find customers. However, this first business attempt failed. Later, he received his first computer and saw a new opportunity. He realized digital football games could handle difficult math internally. This would allow players to enjoy the game without doing complex calculations.

In 1982, Hawkins left his role as director of strategy and marketing at Apple Computer. He used this move to found Electronic Arts, often called EA. Under his leadership, EA became a highly successful video game publisher. One of his most significant early achievements involved John Madden. Hawkins signed Madden as a spokesperson and a consultant. This partnership eventually led to the creation of the famous Madden NFL video game series. During this era, Hawkins helped transform the industry's production methods. He pushed for games to be developed by professional teams rather than single individuals.

Trip Hawkins - Summer 1987 Farther magazine
Trip Hawkins - Summer 1987 Farther magazine

During his time at EA, Hawkins also navigated difficult industry politics. At the time, Electronic Arts was a software company. They wanted to avoid the strict licensing policies set by Nintendo. Hawkins saw an opportunity when Sega released the Genesis console. He hired a team to perform reverse engineering on the system. This process allowed his company to create unlicensed games for the hardware. When Sega discovered this, Hawkins offered them a partnership. He told them they could sue, but he had the technology and strong lawyers. Sega agreed to make him a partner to prevent him from selling his research to others.

In 1991, Hawkins transitioned away from EA to form the 3DO Company. This new venture focused on creating a dedicated video game console. The 3DO console launched in 1993 with custom graphics hardware. At its release, it was the most powerful console available. However, it faced significant economic challenges. The system was very expensive, while other major consoles cost less than $200. Additionally, the games relied too heavily on full-motion video sequences. This focus on video often came at the expense of actual gameplay. By 1994, newer systems like the PlayStation and Saturn arrived. These competitors had more modern hardware and stronger support from developers.

Trip Hawkins - Summer 1987 Farther magazine
Trip Hawkins - Summer 1987 Farther magazine

The 3DO Company eventually had to change its business model. In 1996, the company stopped making hardware and became a game developer. Hawkins took on the role of creative director while remaining chairman. He focused on branding and strict 6-to-9-month production schedules. Unfortunately, this focus on speed caused quality and sales to suffer. Although Hawkins used his own cash reserves to help the company before, he declined to do so a final time. The company eventually went bankrupt in May 2003. Most of its intellectual property, such as the Might and Magic franchise, was sold to Ubisoft. Hawkins kept ownership of the 3DO hardware and software.

Trip Hawkins - Summer 1987 Farther magazine
Trip Hawkins - Summer 1987 Farther magazine

Following the end of 3DO, Hawkins launched Digital Chocolate in late 2003. This company focused on developing games for handheld devices. He served as CEO until May 2012. He has also served as a strategic advisor for several technology firms. These include Nativex, an advertising platform, and Skillz, a mobile eSports platform. He also joined the board of Extreme Reality, a company developing 3D motion control software. His current startup, If You Can Company, focuses on social and emotional development. Through games like "IF...", he aims to teach children about compassion and anti-bullying in classrooms.

Trip Hawkins - Summer 1987 Farther magazine
Trip Hawkins - Summer 1987 Farther magazine

Throughout his life, Hawkins has contributed to both industry and education. He served as a professor of entrepreneurship and leadership at the University of California, Santa Barbara, from 2016 to 2019. His massive impact on the world of digital entertainment was formally recognized in 2005. That year, he became the eighth person inducted into the Academy of Interactive Arts & Sciences Hall of Fame. This honor recognizes his long history of innovation and leadership in the gaming world.

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