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Software design

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Software design is the process of conceptualizing how a computer system will function before it is actually implemented. This stage involves creating models of the software to make the coding process more efficient. It serves as a bridge between understanding what a system must do and actually writing the instructions. A designer can think of this as an architect creating blueprints for a building. High-level plans might show the entire structure in three dimensions. Lower-level plans provide specific guidance for details like plumbing.

In the waterfall development process, design occurs after requirements analysis and before coding. Requirements analysis identifies what a system needs to do without deciding how it will do it. This allows for many different possible designs to be imagined. For complex projects, completing a design before coding is essential for collaboration. Multidisciplinary designers and subject-matter experts can work with programmers to ensure the software is technically sound. Sometimes, teams create a prototype or a simulation to test if a design is valid.

Software design operates at multiple levels of abstraction. High-level design involves software architecture, which is the overall structure of the system. Lower-level design focuses on specific components, functions, and algorithms. At these lower levels, the process is often less formal. Sometimes, the only evidence of the design is the code itself. This creates a layering of semantic levels in programming. Experts like Edsger W. Dijkstra and Donald Knuth have discussed these complexities. Knuth noted the difficulty of designing a program entirely before implementation.

Designers use several artifacts to document their ideas. These include flow charts, use cases, and pseudocode. They may also use the Unified Modeling Language, or UML, to create models. For software focused on the user, designers might create a storyboard. This helps determine specifications for the user experience. Documentation can be reviewed to adjust requirements or constraints before coding begins. This careful documentation helps prevent errors during the later stages of development.

Because software deals with uncertainty, many teams use an iterative design approach. This method involves a cycle of continuous refinement. First, a high-level partitioning strategy is established. This can be based on technical needs or specific domains. Next, guidelines are set for the smallest meaningful deployable unit, called "quanta." Designers then identify initial components and assign specific requirements to them. They analyze the roles of each component to minimize overlap. Finally, they evaluate architectural characteristics like scalability and fault tolerance.

Several core design principles help engineers navigate this complex process. A good designer avoids "tunnel vision" by considering many different approaches. The design should be traceable, meaning every part can be linked back to a requirement. Designers should also avoid reinventing the wheel by using existing design patterns. These patterns are proven solutions to common problems. The design should also minimize the intellectual distance between the software and the real-world problem. This means the software structure should mimic the structure of the problem domain.

Fundamental design concepts provide the foundation for all software work. Abstraction is the act of representing essential features while leaving out unnecessary background details. Architecture provides the conceptual integrity of the entire system. Modularity involves dividing a large solution into smaller, independent parts called modules. Information hiding ensures that a module's internal data is inaccessible to others that do not need it. Refinement is the process of breaking down large functions into smaller, detailed instructions. These concepts work together to create organized and manageable systems.

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