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Software design

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Software design is a way to plan how a system works. It happens before people start writing the code. Think of it like a plan for a house. A high-level plan shows the whole building. A lower-level plan shows small parts, like the pipes.

Designers use many tools to make these plans. They might use flow charts or storyboards. A storyboard is a series of drawings. It helps show how a user will use the software. Designers also use a prototype. This is a small model used to test the design.

Good design follows special rules. One rule is to not reinvent the wheel. This means using design patterns. A design pattern is a solution that worked in the past. Using them saves time. Another rule is to make the software strong. This is called fault tolerance. It means the software can handle mistakes or odd data without crashing.

Designers also use abstraction. This means they focus only on what is important. They leave out tiny details to keep things clear. They also use modularity. This is the way of dividing a big job into small parts. These parts are called modules. Small parts are easier to test and fix.

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