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Reusability

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In computer programming, reusability is a vital quality of a software asset. It describes how well that asset can function within a new software system. Crucially, this new system is one for which the asset was not specifically designed. A software asset is considered to have high reusability if it is both easy to use and provides utility. This means the code must be useful in its new environment.

Reusability allows developers to build much larger, complex things from smaller, individual parts. To do this, programmers must identify commonalities among different parts of their code.

There is a closely related concept known as leverage. Leverage involves the process of modifying an existing software asset. This modification is done so the asset can meet the specific requirements of a new system. While reusability focuses on using an asset as it is, leverage focuses on adapting it. Both ideas help programmers create larger systems by building upon existing work.

This approach is a fundamental part of how modern software is constructed.

Reusability is often a mandatory characteristic for platform software. When developers work with reusability, it changes the entire development process. They must consider many different aspects that might not be necessary otherwise. These aspects are often connected to DevOps, which covers the lifecycle of software. For example, the build and packaging processes can impact reusability.

If the way code is packaged is difficult, the asset may not be easy to use.

Several practical factors can prevent a piece of software from being reusable. Even if the design is perfect, real-world application can cause problems. These factors include distribution, installation, and configuration. Developers must also consider deployment, maintenance, and upgrades.

If these DevOps aspects are ignored, the software might seem reusable on paper. However, it may fail to be reusable in practice. Effective reusability requires planning for the entire life of the software.

Many of the principles for software reuse were developed during the WISR workshops. These workshops brought people together to discuss design and reuse. While the participants did not always reach a full consensus, they identified several candidate design features. These features serve as a guide for creating high-quality, reusable code.

Following these principles helps ensure that software remains useful over time.

To achieve high reusability, software should possess specific technical traits. One important trait is being adaptable and brief, meaning the code is small in size. It should also be consistent and correct to avoid errors. Other desired features include being fast, flexible, and generic.

Modularity is also essential, as it allows the code to be divided into manageable parts. Orthogonality is another principle, which helps keep different parts of the code independent.

Finally, good design requires simplicity and stability. Simple design means the code has low complexity, making it easier to understand. Stability refers to the code's ability to remain effective even when requirements change. Developers also look for the localization of volatile design assumptions. This means identifying parts of the design that are likely to change.

By combining these many features, programmers can create software that is truly resilient and useful across many different systems.

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