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Plot (narrative)

arts Maturity 11-13 Next article →

A plot is the intentional mapping of events within a narrative. While people often use the word "plot" to mean a simple summary or synopsis, it has a much deeper meaning in literature. A plot is not just a list of things that happen in order. Instead, it is a sequence of events where each one affects another. This creates a chain of cause and effect. The novelist E. M. Forster explained this distinction perfectly in his 1956 book, *Aspects of the Novel*. He noted that saying "the king died, and then the queen died" is merely a story. However, saying "the king died, and then the queen died of grief" is a plot. The second version uses the connector "and so" to show why the second event happened.

Story v. plot
Story v. plot

In a narrative, various elements work together to build this structure. The premise sets up the foundation for the plot. Characters then participate in specific events that drive the action forward. The setting also plays a role, as it can influence the story itself. It is important to distinguish between plot events and merely memorable scenes. A scene might be beautiful or famous, but it is not part of the plot if it does not change the direction of the story. For example, in the 1997 film *Titanic*, a scene where a character stands on a railing is memorable. However, it does not directly influence other events, so it is not a plot element. Similarly, Han Solo being frozen in carbonite in *The Empire Strikes Back* is a famous moment that does not function as a causal plot driver.

Cinderella 1865 (6)
Cinderella 1865 (6)

In the early 20th century, Russian Formalists introduced a way to divide a narrative into two distinct parts. They used the terms *fabula* and *syuzhet*. The *fabula* refers to the actual chronology of the fictional world. It is the raw sequence of what happened from start to finish. The *syuzhet* is the specific way the author chooses to present those events to the reader. An author might use the *syuzhet* to rearrange the *fabula* into a non-chronological order. This can create a unique perspective or a specific plot thread. The Russian thinker Viktor Shklovsky called this process "defamiliarization," or "making strange." By upending familiar ways of telling a story, the author can slow down a reader's perception. Shklovsky pointed to Lawrence Sterne's *Tristram Shandy* as an example of a *fabula* that has been defamiliarized through temporal displacements and causal disruptions.

Many scholars have studied how to organize these events into dramatic structures. One of the earliest influential thinkers was the Greek philosopher Aristotle. In his work *Poetics*, written around 335 BC, he argued that a play should imitate a single, whole action. He believed a complete work must have a beginning, a middle, and an end. Aristotle divided plays into two main parts: complication and denouement. He focused on the importance of the reversal, which shifts the action in a new direction, and the recognition, where a character has a major revelation. He believed these turning points must be necessary results of what happened before. Aristotle also ranked the importance of dramatic elements, placing the Chorus and Events above Character and Spectacle. He argued that the spectacle, rather than the characters, should be what triggers deep emotions in the audience.

WizardOfOz2
WizardOfOz2

Another major model of story structure was developed by the German playwright Gustav Freytag. In his study *Die Technik des Dramas*, he laid out a five-part structure known as Freytag's pyramid. This model divides a drama into five acts: exposition, rising action, climax, falling action, and catastrophe or resolution. The exposition introduces the setting, mood, and characters. The rising action is driven by an "exciting force" that builds tension toward the climax. The climax is the central turning point that changes the protagonist's fate. In a tragedy, the plot may turn against a character, while in a comedy, things often move from bad to good. Following the climax, the falling action or "return" occurs. Finally, the story reaches its catastrophe or denouement.

Freytag's Pyramid with English text
Freytag's Pyramid with English text

Freytag's model includes specific moments called crises to help manage the flow of tension. The exciting force leads into the rising action. The tragic force leads into the falling action. Finally, the force of the final suspense leads to the catastrophe. While Freytag is often thought to have centered his theory on conflict, he actually argued against continuing conflict. Instead, he believed the center of a play should be emotionality. He suggested that the best way to achieve this is by placing contrasting emotions back-to-back. This approach helped lay the groundwork for modern storytelling techniques that focus on the hero's journey.

WizardOfOz2
WizardOfOz2

We can see these complex structures in modern media, such as the 1939 film *The Wizard of Oz*. The plot follows a clear sequence of causal events. A tornado picks up a house, which results in a girl meeting new companions. A wizard then sends these characters on a mission to obtain a broomstick. The mission is completed when they use water to melt a witch. While the film includes other moments, such as characters falling asleep in a field of poppies, these are not the core plot drivers. Whether using the three-act structure common in European films or the five-act pyramid, these frameworks allow writers to organize chaos into meaningful journeys. These systems help ensure that every event serves a purpose in the larger whole.

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File:Story v. plot.png
Story v. plot.png
File:Cinderella 1865 (6).png
Cinderella 1865 (6).png
File:WizardOfOz2.jpg
WizardOfOz2.jpg
File:Freytag's Pyramid with English text.svg
Freytag's Pyramid with English text.svg
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