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Interactive fiction

arts Maturity 9-11 Next article →

Interactive fiction is a way to play through a story.

Zork I screenshot video game Gargoyle interpreter on Ubuntu Linux
Zork I screenshot video game Gargoyle interpreter on Ubuntu Linux

You read text on a screen. Then, you type commands to act. You might type "get key" or "go east." A computer program called a parser reads your words. It turns your typing into actions in the game. Some games use only text. Other games use pictures or videos too.

This kind of storytelling can happen in books. These are called gamebooks. You read a part of the story and make a choice. Your choice changes how the story ends. The "Choose Your Own Adventure" books are a famous example.

Early computer games had no graphics. This made them easy to play on many machines. One famous game is called Adventure. Will Crowther wrote it in 1975. He wanted to share a cave with his children. Later, a man named Don Woods added fantasy parts. He added trolls and elves to the game. Another big game is Zork. It was made by a group called the Implementers. They were very good at making stories work on many computers.

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File:Zork I screenshot video game Gargoyle interpreter on Ubuntu Linux.png
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