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Home computer

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A home computer is a specific class of microcomputer designed for individual, non-technical users.

Home or Personal Computers from 1977 - Commodore PET 2001, Apple II, TRS-80 Model I, together called 'Trinity77' (edited image)
Home or Personal Computers from 1977 - Commodore PET 2001, Apple II, TRS-80 Model I, together called 'Trinity77' (edited image)

These machines entered the market in 1977 and became common during the 1980s. They were marketed as affordable and accessible tools for the general public. Unlike the massive, expensive computers used by scientists or large businesses, home computers were much cheaper. They were also generally less powerful in terms of memory and expandability. However, they often offered better graphics and sound than contemporary business machines. This made them ideal for word processing, programming, and playing video games.

To understand how a home computer functions, one must look at its physical and electronic components. Most models were sold in stylish metal or plastic enclosures that resembled typewriters or hi-fi equipment.

CoCo3system
CoCo3system

These cases usually housed the motherboard and the keyboard. To display information, many users connected the computer to a family television set. This was done using an RF modulator, which converted the computer's signal into a format the TV could understand. Users could also expand the system's abilities using peripherals. These included joysticks for gaming, cassette tape recorders for storage, or disk drives. Some computers featured internal expansion slots, while others used external expansion ports for cartridges or extra hardware.

There were different ways to acquire these machines depending on the model. Most home computers were sold as fully assembled, ready-to-use units. However, some early models were sold as commercial electronic kits.

Altair 8800 Computer
Altair 8800 Computer

For example, the Sinclair ZX80 or the Acorn Atom could be purchased as kits. In a kit, the buyer received an empty printed circuit board and various components. The user had to manually place the integrated circuits and wires, then hand-solder all the connections. This was a common practice for hobbyists using early machines like the MITS Altair 8800. These early hobbyist machines often used front-mounted switches and diagnostic lights, sometimes called "blinkenlights," to show system status.

The history of home computing began with experimental ideas long before the 1970s. As early as 1965, Jim Sutherland explored the utility of the ECHO IV computer in a home setting.

Mary Allen Wilkes - LINC at Home - 1965
Mary Allen Wilkes - LINC at Home - 1965

In 1969, the Honeywell Kitchen Computer was marketed as a luxury gift, though no units were actually sold. The real revolution occurred due to the mass production of the microprocessor starting in 1971. This technology made computers small and affordable enough for private use. By 1982, an estimated 621,000 home computers were located in American households. The success of the "1977 Trinity"—the Commodore PET 2001-8, Apple II, and TRS-80 Model I—set the stage for a massive market expansion.

During the early 1980s, the market saw a massive variety of different machines. Some manufacturers, such as Mattel, Coleco, Texas Instruments, and Timex, launched short-lived home computer lines.

C64c system
C64c system

Other models achieved much greater success and attracted third-party software developers. The Commodore 64 became a massive success, selling many units over several years. Other notable successful models included the BBC Micro, ZX Spectrum, and Atari 8-bit computers. A key feature that set these computers apart from video game consoles was the inclusion of a programming language. Most systems arrived with a BASIC interpreter stored in the system's ROM, or read-only memory. This allowed users to type in code and execute it immediately.

Programming was a central part of the home computer experience. If a user could not find specific software, they could write it themselves using BASIC.

Cpc464.computer.750pix
Cpc464.computer.750pix

Because software was not always available, books containing type-in program listings became very popular. These books allowed users to manually type long strings of code to create games or productivity tools. This method also helped teach users the fundamentals of digital technology and programming. Some advanced users even used modems and serial port interfaces to connect to remote services via telephone lines. By accessing bulletin board systems, they could read messages or download software, a capability that anticipated the modern internet by nearly 20 years.

Eventually, the distinction between home and business computers began to disappear. In the business world, the IBM Personal Computer was introduced in August 1981. This machine helped establish a standard platform because of its 16-bit open architecture. This architecture allowed for much larger memory capacities and encouraged the creation of compatible "clone" computers. As home computers began to use the same processor architectures, operating systems, and applications as business machines, the two markets merged. Today, the ability to write one's own software is much less common in the home than it was during the original home computer era.

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🖼️ Images & Media (11)
File:Cpc464.computer.750pix.jpg
Cpc464.computer.750pix.jpg
File:CoCo3system.jpg
CoCo3system.jpg
File:Home or Personal Computers from 1977 - Commodore PET 2001, Apple II, TRS-80 Model I, together called 'Trinity77' (edited image).jpg
Home or Personal Computers from 1977 -...
File:Mary Allen Wilkes - LINC at Home - 1965.jpg
Mary Allen Wilkes - LINC at Home - 1965.jpg
File:Altair 8800 Computer.jpg
Altair 8800 Computer.jpg
File:C64c system.jpg
C64c system.jpg
File:Kc85-3.jpg
Kc85-3.jpg
File:Bk0010-01-sideview.jpg
Bk0010-01-sideview.jpg
File:Apple-II.jpg
Apple-II.jpg
File:Commodore-64-Computer-FL.jpg
Commodore-64-Computer-FL.jpg
File:KC85-1 Arbeitsplatz 1.jpg
KC85-1 Arbeitsplatz 1.jpg
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