You can build a land with tiles.
You make roads and cities. You put small people on them. You want to get many points. It is a fun game to play. Do you want to try it?
You build a land using many tiles.
Each tile has a road, city, or field. You must match the edges of the tiles. Roads must connect to other roads. Cities must connect to cities.
You place small people on the tiles. These people help you earn points. You can use them as knights or monks. You can even use them as farmers.
When a city or road is finished, you get points. The game ends when all tiles are used. The person with the most points wins!
It is a fun game to play.
Carcassonne is a fun board game for two to five players.
It is named after a famous walled town in France. In this game, players build a medieval land together. You do this by drawing and placing square tiles. Each tile shows part of a road, a city, or a field. You must match the edges of the tiles as you play. Roads must connect to roads, and cities must connect to cities.
You can also place small markers called meeple on the tiles. These meeple help you claim parts of the land. A meeple on a road is a thief. A meeple in a city is a knight. A meeple in a cloister, or a small church, is a monk. A meeple in a field is a farmer.
When you finish a feature, you earn points. A city is finished when it has no more open edges. A road is finished if it forms a loop or hits a village. A cloister is finished when it is surrounded by eight tiles. The game ends when all tiles are gone. The player with the most points wins!
Carcassonne is a famous board game for two to five players.
It is a tile-based game where players build a medieval landscape together. The game is named after a fortified town in southern France. This real town is very well known for its huge city walls. People love this game because it lets you create a map as you play. It has become very popular around the world. Many people play different versions on computers, consoles, or mobile phones.
To play, you start with one tile face up on the table. There are 71 other tiles shuffled and placed face down. On your turn, you must draw one new tile. You place it next to tiles that are already on the table. You must match the features on the edges of the tiles. For example, roads must connect to roads and cities must connect to cities.
You cannot connect features using only the corners of the tiles. If a tile does not fit anywhere, you can put it back. This way of playing makes the map grow bigger every turn.
After you place a tile, you can choose to place a marker. These markers are called followers, or sometimes "meeple." You can place a meeple on a road, city, cloister, or field. A meeple on a road is called a thief or highwayman. A meeple in a city is a knight. A meeple in a cloister is a monk. A meeple in a field is a farmer.
When you place a farmer, you lay the meeple down flat. This shows that fields are not scored until the very end. Each player has eight followers to use during the game.
Scoring happens when you complete a feature on the board. A city is complete when it has no more open edges. A road is complete if it forms a loop or ends at villages. A cloister is complete when it is surrounded by eight tiles.
When a feature is finished, the player with the most followers earns points. After scoring, that player takes their meeple back to use again. For example, a completed cloister earns nine points for the tile plus eight for the neighbors. You must be careful not to let others connect to your features.
This game has a long history of different rules and editions. Klaus-Jürgen Wrede designed the game, and it was first published in 2000. It won important awards like the Spiel des Jahres in 2001.
Over the years, the rules for scoring cities and fields have changed. The current rules are part of the third edition. This edition is used in all new versions and expansions. Even though the rules have evolved, the joy of building a world remains the same.
Carcassonne is a tile-based, German-style board game designed by Klaus-Jürgen Wrede.
It is played by two to five people who work together to build a medieval landscape. The game is named after the famous fortified town of Carcassonne in southern France. This real-world location is well known for its massive city walls. Players compete to earn the most points by claiming features on the map. The game has become a global success with many expansions and digital versions.
It even won the prestigious Spiel des Jahres award in 2001.
The game begins with one specific terrain tile placed face up. There are 71 other tiles shuffled and placed face down for players to draw. A player's turn follows a strict three-phase sequence. First, the player draws a new terrain tile. Second, they may choose to station a follower on the newly placed tile. Third, they score any completed features if the rules allow. The tile must be placed so that terrain features connect logically. Roads must meet roads, cities must meet cities, and fields must meet fields. Connections only occur across shared edges, not at corners.
Players use small markers called followers, or "meeple," to claim territory. The role of a meeple changes based on where it is placed. A meeple on a road is a thief or highwayman. A meeple in a city is a knight. A meeple in a cloister or monastery is a monk. A meeple placed in a field is a farmer.
Unlike other markers, farmers are laid down flat on the tile. This visual cue shows that fields are not scored until the game ends. Players must be strategic because they only have eight followers total. One follower is always used to track the player's current score. This means only seven followers can be on the board at once.
Scoring occurs when a feature becomes "complete." A city is complete when it has no more unfinished edges. A road is complete when it forms a loop or ends at villages. A cloister is complete when it is entirely surrounded by eight tiles.
When a feature is finished, the player with the most followers earns points. If there is a tie, all tied players receive the full points. Once scoring is finished, the followers are returned to the players' stocks. This allows players to redeploy them in future turns. However, if a player stations a meeple on a feature they just completed, they cannot use it again that same turn.
Point values vary depending on the type of feature completed. A completed road earns one point for every tile it covers. A completed city earns two points per tile plus two points for every pennant.
A completed cloister earns nine points for the tile plus one point for each of its eight neighbors. Fields are unique because they are only scored at the very end of the game. A field earns three points for every completed city that borders it. If a field does not touch any completed cities, it scores zero points. This makes the placement of farmers a long-term strategy.
The rules for Carcassonne have evolved through several editions. The first and second editions had different ways of scoring cities and fields. In the first edition, players earned points based on how many farmers were near a city. The second edition treated each field as a separate entity for scoring. The current third edition, which is used in all modern versions, simplified these rules. These updated rules bring field scoring in line with other features. This version is also used in the Xbox 360 and various mobile versions.
Carcassonne connects the simple joy of tile-laying with complex spatial reasoning. Players must manage a limited resource of seven active followers. They must also watch how tiles connect previously separate features. For example, two separate fields can become one large field if a new tile connects them. This can change who has the most followers in that area. This interaction between players creates a shifting landscape of risks and rewards. The game remains a staple of modern board gaming due to this deep strategy.
🖼️ Images & Media (68)
+ 56 more
More to explore
✨ What else?
Related topics you might enjoy
🪜 Step back
Simpler topics to build understanding
What is Nepedia?
A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.