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Age of Empires

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Age of Empires is a famous series of historical real-time strategy video games.

In a real-time strategy game, players must make decisions and take actions as events occur instantly. The series is known for its deep focus on historical themes and its commitment to fair play. Unlike many competitors, the artificial intelligence, or AI, players in these games are designed with fewer advantages. This balance allows human players to compete against the computer on more equal footing. The series has achieved massive commercial success, selling over 25 million copies worldwide.

Players engage with history by developing a specific civilization through various technological stages. In the original game, players could choose from 12 different civilizations to guide from the Stone Age to the Iron Age. The gameplay involves managing resources and expanding territory to progress through time. The expansion, The Rise of Rome, added four new civilizations, including the Romans.

This process of growth is central to the experience of the series.

Age of Empires II: The Age of Kings, released in 1999, focuses on the Middle Ages. Players select one of 13 civilizations from Europe, Asia, or the Middle East. They progress through specific historical eras, such as the Dark Age and the Imperial Age. The expansion pack, The Conquerors, introduced five new civilizations, including the Maya and the Aztec from Mesoamerica. This title was a major critical success, earning high scores on platforms like Metacritic. It also won several "Computer Strategy Game of the Year" awards from the Academy of Interactive Arts & Sciences.

The series also includes spin-offs that explore different themes. Age of Mythology is a spin-off set during the Bronze Age. Instead of strictly following human history, it focuses on the mythological elements of Greek, Egyptian, and Norse traditions. The expansion, The Titans, continued this mythological focus. While the main series stays grounded in historical facts, these spin-offs allow players to interact with the legends and gods of ancient cultures.

Age of Empires III moved the timeline to the early modern period, spanning from 1421 to 1850. This game used an improved engine that included Havok physics middleware to enhance how objects moved and interacted. A unique mechanic in this installment is the home city system. These home cities act as a support system for the player's efforts in the New World. They provide essential resources, equipment, troops, and upgrades that can be used across multiple games. This system functions similarly to a role-playing game character that grows and improves after every battle.

The most recent main installment, Age of Empires IV, was released on October 28, 2021. It returns the focus to the Middle Ages and the early Renaissance. At launch, players could choose from eight civilizations, including the English, the Mongols, and the Abbasid Dynasty. The game uses four distinct Ages: Dark Age, Feudal Age, Castle Age, and Imperial Age. Since its release, updates have added more groups, such as the Ottomans and the Japanese, bringing the total to 16 civilizations. This title incorporates many of the core mechanics found in the second game.

To keep the series accessible to modern audiences, Microsoft has released several "Definitive Editions." These are remastered versions of the older games, such as Age of Empires I, II, and III. These editions feature overhauled graphics that support 4K resolution and remastered soundtracks. They also include quality-of-life improvements to make the gameplay smoother on modern computers. For example, the Age of Empires II: Definitive Edition added new civilizations like the Bulgarians and the Tatars. These updates ensure that the historical lessons and strategic challenges of the series remain playable for new generations.

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