Long ago, video games had a hard time. 
A long time ago, video games had a hard time. 
Many companies made too many games. Many of these games were not very good. This made people lose interest in playing them.
People also started buying home computers. These machines could play games and do other work. This made the game market very small.

Because of this, many game companies lost all their money. It was a very tough time for video games.
Later, a new system helped games become popular again. 
In the early 1980s, the video game industry hit a hard time. This was a big drop in sales called the crash of 1983. 
One reason for the crash was too many games. Before 1979, only the makers of consoles made games. Then, new companies called third-party developers started making them. 
Other things caused the crash, too. People began buying home computers instead of game consoles. 
The crash was very big. Sales fell from $3.2 billion to $100 million. Many companies lost all their money. But games came back later. The Nintendo Entertainment System, or NES, helped games become popular again in 1985. 
In the early 1980s, the video game industry faced a massive problem. This event is known as the video game crash of 1983. 
Several things caused this crash to happen at once. First, the market became saturated with too many consoles and games. 
Making too many games also caused a big surplus. In 1982, there were about 100 Atari games on the market. By December of that year, that number grew to over 400. 
At the same time, home computers became a big threat to consoles. 
The video game industry eventually found a way to recover. This happened a few years after the crash ended. 
The video game crash of 1983 was a massive economic recession within the video game industry.
The scale of the financial loss was staggering. In 1983, home video game revenue reached a peak of approximately $3.2 billion. By 1985, that revenue had plummeted to about $100 million. This represents a massive drop of nearly 97 percent. 
One primary cause of the crash was market saturation. This happens when there is too much of a product available for the number of people who want to buy it. In the early 1980s, several different consoles competed for players, including the Atari VCS, Odyssey², Intellivision, ColecoVision, Atari 5200, and Vectrex. The Atari VCS, later renamed the Atari 2600, was the most popular system, holding 58 percent of the market in 1982. However, the ColecoVision held about 17 percent, posing a real threat to Atari's dominance. Manufacturers over-projected how much people would buy. A Goldman Sachs analyst noted that while demand rose by 100 percent, manufacturing output rose by 175 percent. This created a massive surplus of unsold goods.
A second major factor was the loss of publishing control. Before 1979, console makers published all the games for their own systems. This changed when four former Atari programmers founded Activision. They wanted recognition and royalties for their work, similar to musicians or directors. After a legal battle, a 1982 settlement legitimized third-party developers. This meant other companies could now make games for existing consoles. While Activision produced hits like "Pitfall!", which sold over four million units, many other companies lacked experience. These inexperienced developers rushed to the market to make "quick profits." They produced many low-quality games, such as "Lost Luggage" and "Dishaster."
The sheer volume of new software overwhelmed the market. In June 1982, there were only 100 Atari games available. By December 1982, that number had exploded to over 400. 
At the same time, the rise of the personal computer provided stiff competition. 
Despite this era of failure, the industry eventually recovered. The recovery was driven largely by the success of Nintendo. In October 1985, Nintendo released the Nintendo Entertainment System, known as the NES. 
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