Nepedia
Back to Discover
Advanced Reader
🎨

StarCraft (video game)

arts Maturity 11-13 war conflict social justice Next article →

This article covers sensitive topics: war_conflict, social_justice. Parents can manage visibility in Parental Controls.

StarCraft is a highly influential real-time strategy (RTS) video game.

Zerg colony (StarCraft)
Zerg colony (StarCraft)

Developed by Blizzard Entertainment, it was first released for Microsoft Windows in 1998. The game is set in the 25th century AD within the Koprulu Sector of the Milky Way galaxy. In this setting, three distinct intelligent species compete for dominance through complex tactical warfare. Many industry experts consider it one of the most important video games ever made. It is credited with raising the standard for the entire RTS genre.

Briefing room (StarCraft)
Briefing room (StarCraft)

Success in StarCraft requires precise resource management and base construction. Players must collect two primary resources: minerals and vespene gas. Worker units harvest minerals from nodes scattered across the battlefield. To obtain vespene gas, players must build extraction structures over gas geysers. These gases are essential for producing advanced units and specialized buildings. Players must also regulate their supply levels to expand their armies. Terrans use physical depots for supplies, while Protoss use pylons to channel psionic energy. The Zerg rely on overlord units to manage their population capacity.

Each of the three playable races possesses unique mechanics and biological traits. The Terrans are humans exiled from Earth who specialize in versatile military technology. They utilize ballistic weaponry, such as tanks and nuclear weapons, to control territory. The Zerg are an insectoid alien race obsessed with genetic perfection and assimilation. They use entirely organic units and structures that are cheap and fast to produce. The Protoss are a humanoid species utilizing advanced technology and psionic abilities. They rely on high-quality units protected by regenerative energy shields.

StarCraft 64 screenshot
StarCraft 64 screenshot

Although their methods differ, the game is designed so that no single race has an innate advantage.

Building bases also follows different rules for each faction. Protoss structures must be linked to a power grid to function. Zerg structures are mostly placed on a biological carpet called "creep" produced by certain units. The Zerg worker unit even physically transforms into the structure it is building. Terran buildings are the most flexible but have specific vulnerabilities. A Terran building can catch fire if it takes too much damage. If a player does not use a worker unit to repair it, the building may burn to the ground.

Alpha build (StarCraft)
Alpha build (StarCraft)

The history of StarCraft involves significant development changes. Blizzard began working on the project shortly after the release of Warcraft II in 1995. An early version debuted at the 1996 Electronic Entertainment Expo. However, that version received unfavorable comparisons to Warcraft II. Consequently, the developers entirely overhauled the project before its 1997 public showcase. This new version received a much more positive response. The game's popularity grew rapidly, with over 11 million copies sold by February 2009. Subsequent releases included a Mac version in 1999 and a Nintendo 64 port in 2000.

StarCraft has a massive cultural impact, particularly in South Korea. In that country, the game's multiplayer scene is a professional phenomenon. Players form organized teams and participate in televised tournaments. These competitors can even earn professional sponsorships for their skills. The game's narrative has also been expanded through various media. This includes a series of novels published between 2000 and 2016. The franchise also includes the expansion pack Brood War and the sequel, StarCraft II: Wings of Liberty.

StarCraft 64 screenshot
StarCraft 64 screenshot

The game's story is a complex science fiction epic involving political conflict and alien contact. It begins with the human United Powers League exiling members to distant colonies. In the Koprulu Sector, the human Confederacy of Man faces internal rebellion from a group called the Sons of Korhal. This instability is worsened by the arrival of the Protoss and the infestation of the Zerg. Players experience this through three different perspectives: a Confederate magistrate, a Zerg cerebrate, and a Protoss Executor. This multi-layered storytelling helps players understand the motivations of each competing species.

633 words

Where will your curiosity go next?

Keep exploring at your chosen reading level.

🖼️ Images & Media (4)
File:Zerg colony (StarCraft).png
Zerg colony (StarCraft).png
File:Briefing room (StarCraft).png
Briefing room (StarCraft).png
File:Alpha build (StarCraft).png
Alpha build (StarCraft).png
File:StarCraft 64 screenshot.jpg
StarCraft 64 screenshot.jpg
More to explore

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.