Nepedia
Back to Discover
Fluent Reader
🎨

Spacewar!

arts Maturity 5-7 war conflict Next article →

This article covers sensitive topics: war_conflict. Parents can manage visibility in Parental Controls.

Spacewar! is one of the most important video games in history.

Spacewar gameplay
Spacewar gameplay

It was a space combat game made for a large computer. This computer was called the DEC PDP-1 minicomputer. It was kept at the Massachusetts Institute of Technology, also known as MIT. The game was very popular among people who knew how to program. It showed how powerful new computers could be. It was not just for math or research. It was also made for fun and for people to watch.

Computer History Museum P1020813 (313526500)
Computer History Museum P1020813 (313526500)

In the game, two players control different spaceships. One ship is called "the needle" and the other is "the wedge."

Spacewar gameplay
Spacewar gameplay

They fly on a flat, two-dimensional screen. The ships move around a bright star in the middle. This star has a gravity well that pulls the ships toward it. Players must use fuel to move their ships around. They can also fire torpedoes at their opponent. If a ship hits the star or another ship, it is destroyed. Players can also use a "hyperspace" button to jump to a random spot. This is a last-ditch way to escape a torpedo.

Steve Russell led the team that made the game in 1962. He worked with Martin Graetz and Wayne Wiitanen. They called themselves the "Hingham Institute" because of where they lived.

Steve Russell-PDP-1-20070512
Steve Russell-PDP-1-20070512

Other people like Bob Saunders and Steve Piner helped too. Russell got the idea from reading science fiction books. He wanted to create a game that was exciting to play and watch. It took about 200 hours of work to finish the first version. This was about six weeks of coding in the computer's assembly language. They wanted to use as much of the computer's power as they could.

At first, people played the game using switches on the computer.

Spacewar controller showing size
Spacewar controller showing size

These switches were hard to use and could wear out. They also made it hard for players to sit comfortably. Bob Saunders solved this by building a separate gamepad. This was an early version of a handheld controller. It had buttons for thrust, rotation, and firing torpedoes. The torpedo button was silent so the other player would not know. The game was shared freely among many different computer systems. This helped it spread to many other university installations.

Spacewar! changed the way people thought about computer games. It inspired the very first arcade games like Galaxy Game and Computer Space. It also led to famous games like Asteroids in 1979.

Spacewar gameplay
Spacewar gameplay

In 2007, the Library of Congress named it one of the ten most important games ever. It was also put into the World Video Game Hall of Fame in 2018. Even today, people use modern computers to recreate the game. It remains a huge part of the history of electronic games. It showed that computers could be used for wonderful adventures.

468 words

Where will your curiosity go next?

Keep exploring at your chosen reading level.

🖼️ Images & Media (7)
File:Steve Russell-PDP-1-20070512.jpg
Steve Russell-PDP-1-20070512.jpg
File:Spacewar gameplay.jpg
Spacewar gameplay.jpg
File:Spacewar controller showing size.jpg
Spacewar controller showing size.jpg
File:Computer History Museum P1020813 (313526500).jpg
Computer History Museum P1020813 (313526500).jpg
Restored PDP-1 Demonstration.webm
File:Vinton Cerf-20070512.jpg
Vinton Cerf-20070512.jpg
File:Spacewar screenshot.jpg
Spacewar screenshot.jpg
More to explore

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.