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Rotation (mathematics)

math Maturity 7-9 Next article →

Rotation is a fundamental concept in geometry that describes a specific type of motion. In any rotation, a certain space moves while preserving at least one fixed point. This fixed point is known as the center of rotation, and it is often identified as the origin in a coordinate system.

Rotation illustration2
Rotation illustration2

Rotation differs from other motions like translations, which have no fixed points. It also differs from reflections, which fix an entire flat area of points. In mathematics, a rotation is viewed as a map that preserves the distance between any two points. This type of motion is called an isometry. A proper rotation must also preserve the orientation of the space. If a motion reverses or flips the orientation, it is called an improper rotation.

Rotation4
Rotation4

In two-dimensional space, rotation is relatively straightforward. To describe a rotation around the origin, you only need one piece of information: the angle of rotation. This angle determines how far an object turns. You can use a rotation matrix to calculate the new coordinates of a point after it turns. For a point $(x, y)$, a counterclockwise rotation by an angle $\theta$ results in new coordinates based on the sine and cosine of that angle.

Rotation4
Rotation4

Another method uses complex numbers to represent points on a plane. By multiplying a complex number by $e^{i\theta}$, you rotate it through the desired angle. One unique property of 2D rotations is that they are commutative. This means if you perform two rotations around the same center, the order in which you do them does not change the final result. The angles simply add together.

Moving into three-dimensional space introduces much more complexity. In 3D, a rotation does not just happen around a point, but around a line called the axis of rotation. This axis is a line of fixed points that remains still during the motion. The plane in which the rotation occurs is called the plane of rotation. The axis and this plane are orthogonal, meaning they are perpendicular to each other.

Euler AxisAngle
Euler AxisAngle

Unlike 2D rotations, 3D rotations are generally not commutative. The order in which you apply different rotations matters significantly. A general direct motion in 3D is often not a simple rotation but a screw operation. Rotations in 3D have three degrees of freedom, which is equal to the number of dimensions.

Praezession
Praezession

Mathematicians use several formalisms to describe these 3D movements. One common method is using Euler angles. This approach represents any rotation as a composition of three separate rotations. These angles are measured with respect to a mix of different reference frames. Specifically, the first angle moves a line of nodes around an external axis, the second rotates around that line, and the third is an intrinsic rotation or spin.

Praezession
Praezession

Another method is the axis-angle representation. This specifies a single angle and the specific axis around which the rotation takes place. This can be visualized as a rotation vector, which is a vector obtained by multiplying the angle by a unit vector for the axis.

Euler AxisAngle
Euler AxisAngle

For practical applications, many scientists prefer using quaternions. A quaternion, or versor, is a mathematical object consisting of four real numbers. These numbers are constrained so that their norm is equal to 1. This constraint ensures the quaternion only describes the three degrees of freedom required for 3D space. Quaternions are more compact than large matrices. They are also often easier to work with in real-world computer applications. To perform a rotation with a quaternion, you use a specific type of multiplication involving the vector and the versor.

Euler AxisAngle
Euler AxisAngle

Mathematics even extends these ideas into four-dimensional space. A general rotation in 4D is quite different from what we experience. It has only one fixed point, the center of rotation, and it possesses no axis of rotation. Instead, a 4D rotation involves two mutually orthogonal planes of rotation.

8-cell
8-cell

Each plane has its own angle of rotation. All points not in these planes rotate through an angle between the two specified angles. Rotations in four dimensions have six degrees of freedom. This complexity shows how geometric rules change as dimensions increase.

In physics and mechanics, rotation is often understood as a coordinate transformation. This is sometimes called a passive transformation. In an active transformation, you rotate the object itself while keeping the axes fixed. In a passive transformation, you keep the object fixed and rotate the coordinate axes instead. For example, rotating a body clockwise is equivalent to rotating the axes counterclockwise. This relationship is vital for understanding how different frames of reference interact. All proper rotations in any dimension can be represented by orthogonal matrices with a determinant of 1. These matrices form what is known as the special orthogonal group.

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🖼️ Images & Media (5)
File:Rotation illustration2.svg
Rotation illustration2.svg
File:Rotation4.svg
Rotation4.svg
File:Praezession.svg
Praezession.svg
File:Euler AxisAngle.png
Euler AxisAngle.png
File:8-cell.gif
8-cell.gif
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