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Rotation (mathematics)

math Maturity 7-9 Next article →

A rotation is a special kind of motion in geometry. It moves a space or an object while keeping at least one point exactly where it is. This fixed point is called the center of rotation.

Rotation illustration2
Rotation illustration2

You can think of this like a spinning wheel on a fixed axle. Unlike other motions, like sliding something in a straight line, rotation keeps a center point still. There are two ways to name the direction of a turn. A counterclockwise turn has a positive magnitude. A clockwise turn has a negative magnitude.

Euler AxisAngle
Euler AxisAngle

In a flat, two-dimensional world, rotation is quite simple. You only need one number to describe the turn. This number is the angle of rotation. If you rotate an object around the origin, you can use math to find its new spot. You can do this using a rotation matrix or even complex numbers.

Rotation4
Rotation4

In this flat space, the order of turns does not matter. If you do one rotation and then another, it is the same as doing them in reverse order. This is called being commutative. This only works when all the turns happen around the same center point.

Moving into three-dimensional space makes things much more interesting. In 3D, you rotate around a line instead of just a point. This line is called the axis of rotation.

Praezession
Praezession

The axis and the plane where the rotation happens are perpendicular to each other. In 3D, the order of your turns really matters. If you rotate an object one way and then another, it might look different than if you swapped the order. This means 3D rotations are not commutative. To describe these complex moves, mathematicians often use Euler angles. This method uses three different angles to explain the motion.

There are many ways to write down these movements using math. One way is to use a rotation matrix. This is a grid of numbers used to change the coordinates of a point.

Euler AxisAngle
Euler AxisAngle

Another way is to use something called quaternions. Quaternions use four real numbers to describe a rotation. They are very compact and easier to work with than large matrices. Because of this, people often prefer them for real-world tasks. They are a special way to handle the three degrees of freedom found in 3D space.

Math even explores what happens in four dimensions. A rotation in 4D is very different from what we see in our world. It does not have a single axis of rotation. Instead, it has two separate planes of rotation.

8-cell
8-cell

Each plane has its own angle of rotation. These two planes are perpendicular to each other. In four dimensions, a rotation can have six degrees of freedom. This shows how math can describe shapes and motions that are much bigger than our own lives.

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🖼️ Images & Media (5)
File:Rotation illustration2.svg
Rotation illustration2.svg
File:Rotation4.svg
Rotation4.svg
File:Praezession.svg
Praezession.svg
File:Euler AxisAngle.png
Euler AxisAngle.png
File:8-cell.gif
8-cell.gif
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