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Input/output

technology Maturity 11-13 Next article →

Input/output, often called I/O, is the communication between a computer and the outside world. This interaction can happen with a human operator or another computer system. Inputs are the signals or data that a system receives from its environment. Outputs are the signals or data that the system sends out. Performing I/O refers to the specific action of carrying out these operations. Without I/O, a computer would be unable to interact with anything beyond its own internal components.

How we classify a device as input or output depends on the perspective being used. Consider a computer mouse or a keyboard. A human user outputs physical movements or keystrokes. The device converts these actions into input signals that the computer can understand. Conversely, a monitor or a printer takes signals from the computer. These devices convert the digital signals into a form humans can perceive. From the human perspective, seeing a screen is receiving output. This specific field of study is known as human-computer interaction.

Some hardware can perform both input and output operations simultaneously. Devices like modems or network cards are common examples of this dual capability. Even devices traditionally labeled as one type can act as the other. For instance, a keyboard might receive control commands to display lights. An output device like a printer might send status data to the computer. It might report a paper jam or a low toner warning. These status updates serve as input data for the system.

Inside the computer architecture, the CPU and main memory function as the brain. The CPU is the central processing unit that handles instructions. Any transfer of information to or from this CPU and memory combo is considered I/O. This includes reading data from a disk drive. To manage this, computers use an I/O interface to connect the processor to devices. The interface acts as a bridge. It uses logic to interpret the device addresses generated by the processor.

Effective communication requires a process called handshaking. The interface uses specific commands to manage this flow. These commands include BUSY, READY, and WAIT. If the data formats do not match, the interface must convert them. It can change serial data into parallel form or vice versa. To prevent the processor from sitting idle, systems use interrupts. An interrupt allows a device to signal the processor when it needs attention. This ensures the CPU can focus on other tasks while waiting for data.

There are different ways a computer can access its hardware. In memory-mapped I/O, the system accesses hardware by reading and writing to specific memory locations. It uses the same assembly language instructions used for normal memory. Another method is instruction-based I/O. This requires the CPU to have specialized instructions designed specifically for I/O. Some systems use channel I/O, which uses instructions to address a channel. This channel then accesses the device and control information asynchronously. This method is similar to DMA but offers more flexibility.

When devices need to move very large amounts of data, they use Direct Memory Access, or DMA. DMA allows devices to transfer data to and from memory independently. This happens without the continuous aid of the CPU. This is important because data processing rates can vary greatly between devices. Some devices exchange data at extremely high speeds. Using DMA prevents the CPU from being overwhelmed by high-speed data transfers. This allows the system to remain efficient and responsive.

At higher levels, software makes I/O easier to manage through abstraction. Most operating systems provide the concept of files to application programs. These files can be record-oriented or stream-oriented. A stream-oriented file contains a continuous stream of bytes. In programming, I/O is often handled through functions in a standard library. Some languages use an I/O monad to manage these tasks. This allows a program to describe I/O actions without causing side-effects. This makes purely functional programming practical in the real world.

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