You can play music with a game. 
You can play music with a game. 
You use a controller shaped like a guitar. You press colored buttons to the beat. You can also strum the controller. This helps you score points. 
Some games let you play in a band. You can play drums or sing too. It feels like playing with friends.
The game uses many different songs. Some games even use real music. It is a fun way to rock out!
Guitar Hero is a famous series of rhythm games. 

The games started in 2005. A company called RedOctane made the first one. They worked with a group called Harmonix to build it. Later, a big company called Activision bought the series. They made many more games. Some games let you play in a full band. You can play drums or sing along with friends.
The series has sold over 25 million units. It helped make rhythm games very popular. The games have many different styles of music. Early games focused on heavy metal. Later games used a wider range of songs. This change even led to a new, smoother logo.
Guitar Hero is a famous series of rhythm games that makes you feel like a rock star. 

Playing the games can be done alone or with many friends. Most games include a Career mode where you play through every song. You can also play in competitive modes or work together in cooperative modes. In 2008, the game expanded with Guitar Hero World Tour.
The story of the series began in 2005. A company named RedOctane wanted to bring a popular Japanese arcade game called GuitarFreaks to the West. 
Many different companies helped build the franchise over the years. Activision brought in a studio called Neversoft, which was famous for the Tony Hawk series. 
Guitar Hero helped make rhythm games a major part of culture in North America. It was even used as a tool for learning and medical development. The games also changed how they looked over time. The first logo had sharp, pointed letters to match heavy metal music.
Guitar Hero is a famous series of rhythm games that began in 2005. 

The game uses several techniques to mimic real guitar playing. Players can perform hammer-ons and pull-offs, which are fast finger movements. You can also use a whammy bar to change the pitch of a note. Most titles include a Career mode to play through every song. You can also play alone or with others in competitive or cooperative modes. In 2008, Guitar Hero World Tour expanded the experience.
The series has seen many changes in its music and technology. Early games used cover versions of songs created by WaveGroup Sound. Most recent titles use master recordings or special re-recordings of famous songs. Some games also offer downloadable content, which allows players to add new songs. The series has grown to include twenty-five releases. This includes spin-off series like DJ Hero and Band Hero. These spin-offs focused on different styles, such as turntablism.
The history of the franchise began with a partnership. RedOctane wanted to bring the Japanese arcade game GuitarFreaks to Western markets. They teamed up with Harmonix, a developer of music video games. The first game was created with a US$1 million budget. 
Business changes moved the series through many different studios. In 2006, Activision bought RedOctane for US$100 million. In the same year, MTV Games purchased Harmonix. This meant Harmonix would no longer develop the series. Activision then hired Neversoft, a studio known for the Tony Hawk series. 
Guitar Hero became a massive cultural phenomenon in North America. It helped make rhythm games very popular. Some people even used these games as tools for medical learning and development. The series was extremely successful in sales. It has sold more than 25 million units worldwide. This resulted in US$2 billion earned at retail. Many journalists even called the first game one of the most influential games of the early 21st century.
As the series grew, its visual style changed to match its music. The original logo had sharp, pointed decorations to reflect heavy metal music.
Despite its success, the series eventually faced a period of decline. Sales for rhythm games fell short of targets by about 50% starting in 2009. This led to a hiatus for the series in 2011. A planned seventh game was even cancelled because it was considered poor quality. Developers tried to make the game more interactive, but it was too difficult. The project used a budget-friendly song list from the 1990s. Eventually, Activision stopped selling downloadable content and shut down several studios. 
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