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Speedrunning

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Speedrunning is the competitive act of playing a video game as fast as possible. Players may attempt to complete an entire game or just a specific section. This hobby relies on intense practice and deep knowledge of game mechanics. Speedrunners often follow a carefully developed plan called routing. Routing is the process of finding the most efficient sequence of actions to reach the end.

To achieve record times, runners use specialized strategies and techniques. One method is sequence breaking, which involves skipping parts of a game normally required for progress. This is often achieved through glitches, which are unintended errors in the game's code. Some advanced players engage in arbitrary code execution. This allows them to write their own code into the game's memory. This can result in a "credits warp," where the game immediately plays its ending credits.

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Speedrunning is divided into several distinct categories to ensure fair competition. The Any% category is the most common, where the goal is simply to finish the game as fast as possible. In contrast, the 100% category requires players to complete everything, such as collecting all items. There is also a Low% category, which is the opposite of 100%. In Low%, players aim to beat the game while completing the absolute minimum amount of content. Other categories include Glitchless or No Major Glitches, which restrict the use of game-breaking errors.

The history of speedrunning began with the earliest days of video games. Early titles like Metroid (1986) and Prince of Persia (1989) tracked player completion times. In 1992, the game Wolfenstein 3D introduced a "par time" statistic. This was based on the personal records of developer John Romero. Romero even printed his best times in an official hint book to challenge players. The release of Doom in 1993 provided the foundation for modern speedrunning communities. Doom featured a demo system, which created small files that players could easily share online.

As the internet expanded, new tools and websites emerged to organize the community. In 1997, Nolan "Radix" Pflug released Quake Done Quick, a video that introduced speedrunning to a wider audience. He also created the Nightmare Speed Demos website. Later, the Speed Demos Archive (SDA) became a central hub for various games. In 2003, a user named Morimoto published a tool-assisted speedrun of Super Mario Bros. 3. This video used emulation software to create a theoretically perfect playthrough. Because it lacked context, many viewers initially thought it was a human performance. This event led to the creation of TASVideos, a site dedicated to tool-assisted runs.

TASInput
TASInput

Today, speedrunning is a massive global phenomenon supported by advanced technology. Many runners use specialized software like LiveSplit to track their progress. These timers show "splits," which are the times taken to complete specific sections. This helps runners see if they are on pace for a record.

LiveSplit interface
LiveSplit interface

The rise of YouTube and Twitch has made speedrunning highly accessible. Platforms like Twitch allow for livestreaming, which helps verify runs and encourages real-time collaboration. Speedrun.com now serves as a central leaderboard for over 20,000 different video games.

The speedrunning community is defined by its high level of cooperation and research. While players compete for rankings, they also work together to share tips and discover new routes. Many runners participate in large marathon events to showcase their skills. These gaming conventions feature many people performing runs across a variety of different games.

Members use communication tools like Discord to build sub-communities around specific titles. This collective effort is what allows the community to continuously push the limits of what is possible in a game.

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🖼️ Images & Media (6)
SuperTux Frosted Fields speedrun.webm
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File:LiveSplit interface.png
LiveSplit interface.png
SuperTux 0.4.0 Ice in the Hole speedrun.webm
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TASInput.png
File:Speedrun Ocarina of Time - Team Superplay - Mang'Azur 2013 - P1590514.jpg
Speedrun Ocarina of Time - Team Superplay...
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