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SimCity

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SimCity is a famous franchise of open-ended city-building video games.

SimCity Mac
SimCity Mac

These games are real-time management and construction simulators. Players take on the role of a mayor to grow a city from nothing. You start with a blank map and a specific budget. Your goal is to expand the urban area while keeping the citizens happy. This series is part of a larger group of "Sim" titles. One famous spinoff is The Sims, which became a massive best-selling franchise.

Managing a city requires careful attention to many different systems. You must provide basic utilities like electricity and water. You also need to provide public services like health, education, and safety. You can build infrastructure like parks and leisure facilities to help the people. Each building has a circular range that affects the area around it. If you do not fund these services well, you might face strikes. You may even deal with disasters like fires, tornadoes, or even monster attacks.

To keep the city running, you need a steady flow of money. The primary source of income is taxation from your citizens. You can also generate income through special buildings like prisons or military bases. Some games even allow you to legalize gambling to increase revenue. You can also make deals with neighboring cities. This might involve using electricity cables to buy or sell power to a neighbor. As the city matures, you can add government buildings like a courthouse or a mayor's house.

Designer Will Wright began developing the original game in 1985.

He was inspired by a map creation feature in a game called Raid on Bungeling Bay. He also studied urban planning through Jay Wright Forrester's book, Urban Dynamics. A short story by Stanisław Lem also influenced his ideas. At first, publishers did not think the game could sell. They believed a game that could neither be won nor lost was too unusual. However, Maxis founder Jeff Braun agreed to publish it. The first SimCity was released in 1989 for the Amiga and Macintosh.

The franchise saw many technological improvements over the years. SimCity 2000 was released in 1993 with an isometric view.

This version added underground layers for subways and water pipes. SimCity 3000 arrived in 1999 with more colorful and complex landscapes. In 2000, SimCity 64 was released as a Japanese exclusive. It featured 3D hybrid graphics and let players view cities at night. SimCity 4 was released on January 14, 2003. This title introduced regions where cities were divided into different districts.

Different versions of the game offered unique ways to play. SimCity Societies, released in 2007, focused on social engineering. Instead of using zones, players built individual buildings. SimCity DS used the dual screens of a handheld device. Players could use a microphone to blow out fires. SimCity Creator for the Wii allowed players to draw roads using a pointer. Even the original game's source code was released for free in 2008. This version is known as Micropolis because EA kept the SimCity name.

The 2013 reboot of SimCity was a very different experience. It featured full 3D graphics and the new Glassbox engine. However, the launch was described by some as one of the most disastrous in history.

The game required a constant internet connection, even for single-player mode. This caused many connection errors and server outages. Because the servers handled saving, users often lost hours of progress when disconnected. These technical problems and bugs were heavily criticized. Some suggest these issues led to the 2015 shutdown of Maxis Emeryville and the end of the franchise.

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