People use news to win fights. 

People use information to win fights. 
Some people share things that are not true. They use the internet to trick others. This can change how people think.
They may use radio or TV to do this. They can even use social media. This can make people feel bad.
Groups use these tools to gain an advantage. They want to be ahead of others. This is a new way to fight.
It is hard to know when these fights end. It is also hard to know who starts them. 
Information warfare is a way to use information to win. It is different from cyberwarfare. Cyberwarfare attacks computers and software. Information warfare is about using data to trick people. It aims to make them make bad choices. This is often done without them knowing. 
This can happen in many ways. People can jam radio or TV signals. They can also use the internet or social media. They might spread false news to change what people think. In the Gulf War, these tools were used against Iraqi networks. During the Russo-Ukrainian War, Ukraine used these ideas to cut off Russian talks. 
There are many big concerns about this. It is hard to know who starts an attack. It is also hard to know when it ends. These attacks can hit civilian tools like websites. This can hurt people's right to privacy. It can also be hard to know who is responsible for a robot's actions. This makes the rules of war very tricky to follow.
Information warfare is a way to use information to gain an advantage. It is not the same as cyberwarfare. Cyberwarfare focuses on attacking computers and software. Instead, information warfare uses communication technology to manage data. The goal is to trick a target without them knowing. This makes them make choices that help the attacker. It can be hard to tell when these wars start or end. 
There are many ways to carry out these operations. Some people might jam radio or television signals. This stops others from talking to each other. Others might use social media to spread false stories. These stories are called disinformation. This can change how the public thinks about a topic. It can also be used to hurt a group's spirit. Attackers might even try to mess with stock market trades. They can do this by leaking secrets or spreading lies.
People have used these ideas for a long time. A reporter named Dale Minor wrote about this in 1970. He wrote about how news can be changed during wars. Later, an engineer named Thomas P. Rona used the term in 1976. He wrote about it for the Boeing Company. Since then, many groups have used these tools. The United States Air Force has used special squadrons for this since the 1980s. They use these tools to protect their own information too.
Real examples of this have happened in many places. During the Gulf War, these methods were used against Iraq. In 1999, computers for U.S. Air Intelligence were hit by an attack called Moonlight Maze. In 2022, Ukraine used these ideas during their war with Russia. They let Russian forces connect to their networks to listen in. Russia also used the internet to spread stories before invading Ukraine. In 2016 and 2024, there were reports of Russian interference in U.S. elections. 
This new kind of war brings up many hard questions. It is often much safer for an attacker to use information than real weapons. This makes it easier for groups to start fights. Because we use computers for everything, civilian tools are at risk. This can hurt a person's right to privacy. It is also hard to know who is responsible for a digital attack. Sometimes, it is nearly impossible to find the person who started it. This makes following the rules of war very difficult. 
Information warfare is the strategic use of information and communication technology (ICT) to gain a competitive advantage. It is distinct from cyberwarfare, which focuses on attacking computers and software systems. Information warfare targets the information that a person or group trusts. The goal is to manipulate that information without the target knowing. This leads the target to make decisions that favor the attacker rather than themselves. Because these actions are often subtle, it is difficult to define when such a conflict begins or ends.
This type of warfare involves several specific mechanisms. One method is the collection of tactical information to understand an opponent. Another is information assurance, which ensures that one's own data remains valid and accurate. Attackers may also spread propaganda or disinformation to manipulate the public or demoralize an enemy. They might also try to deny an opponent the chance to collect useful information. These methods are closely linked to psychological warfare, as they aim to influence how people think and feel.
There are many ways to carry out these operations in the modern world. Communication channels like television, radio, and the internet can be jammed to disrupt messages. They can also be hijacked to spread disinformation campaigns. Digital networks can be disabled or "spoofed," which means an attacker pretends to be a trusted source. In modern times, this often happens within online social communities. Even financial systems are at risk, as stock exchange transactions can be sabotaged through electronic intervention or by leaking sensitive data.

The history of this concept shows how much technology has changed warfare. The term has existed since at least 1970. That year, a reporter named Dale Minor published a book about news manipulation during the Vietnam War. In 1976, an engineer named Thomas P. Rona used the term in a monograph for the Boeing Company. Since the 1980s, the United States Air Force has maintained Information Warfare Squadrons. Their mission now includes fighting in air, space, and cyberspace. Using software to disable targets can be safer than using explosives. It also allows networks to be quickly re-enabled once a territory is occupied.
Real-world examples highlight the scale and impact of these tactics. During the Gulf War, these techniques were used against Iraqi communication networks. In January 1999, a coordinated attack called Moonlight Maze hit U.S. Air Intelligence computers. This attack was linked to a Russian mainframe, but it was hard to prove due to non-attribution. Non-attribution is the principle that an online identity might not prove a person's real-world identity. In 2022, Ukrainian forces used these ideas to eavesdrop on Russian communications. Russia also used the internet to spread a narrative to build support before its invasion of Ukraine.

Information warfare also appears in political and social settings. Russia has been described as interfering in the 2016 and 2024 United States elections. Reports suggest Russia also used disinformation campaigns during the 2024 U.S. elections. In 2024, reports stated that China and Russia promoted certain influencers to manipulate British public opinion. In the United States, a propaganda campaign regarding the Sinovac COVID-19 vaccine occurred between 2020 and mid-2021. This campaign targeted people in the Philippines using social media. The U.S. military contractor General Dynamics IT received $493 million for its role in this project.

This field raises serious legal and ethical concerns. Traditional "just war theory" often fails to account for these new methods. First, the risk for an attacker is much lower in information warfare than in physical war. This makes it easier for governments or criminal groups to launch attacks. Second, because ICT is everywhere, civilian technologies are often at risk. This makes it difficult to protect civilian infrastructure and raises questions about the right to privacy. Finally, it is hard to hold anyone accountable. Because cyberattacks are often impossible to trace, it is difficult to determine who is responsible for an event.
🖼️ Images & Media (1)
More to explore
✨ What else?
Related topics you might enjoy
🔬 Go deeper
More advanced topics to explore
🪜 Step back
Simpler topics to build understanding
What is Nepedia?
A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.