You fly a small ship in space. 

You fly a small ship in space. 

Asteroids is a famous video game from 1979. It was made by a company called Atari. 

Asteroids is a famous arcade game from 1979. It was made by a company called Atari. 
Playing the game requires quick reflexes and careful movement. You use buttons to rotate your ship and fire shots. You can also use a button to thrust forward. Once you move, your ship keeps drifting in that direction. This is called inertia. If you need to escape, you can use hyperspace. This makes your ship disappear and reappear in a new spot. However, you might accidentally appear on top of a rock! 
Two different types of saucers appear during the game. A big saucer flies by and shoots in random directions. A small saucer is much more dangerous because it fires at you often. As your score passes 40,000, only the small saucer will show up. The saucer also becomes much better at aiming at your ship. To keep the game moving, a timer makes the saucers appear more often. There is even a heartbeat sound that gets faster as you play. This helps you feel the excitement of the game.
Lyle Rains and Ed Logg designed this classic game. They used parts from an older game called Lunar Lander. 
Asteroids became a massive hit in arcades around the world. It sold over 70,000 machines and became a top seller for Atari. 
Asteroids is a landmark multidirectional shooter video game released in 1979. Developed and published by Atari, Inc., it became a defining title of the golden age of arcade games. 
Gameplay relies on a physics model involving thrust and inertia. When a player presses the thrust button, the ship accelerates in a specific direction. Because of inertia, the ship continues to drift in that direction even after the player stops thrusting. To change course, the player must apply thrust in a different direction. The game also features a "hyperspace" mechanic. This allows the ship to disappear and reappear at a random location on the screen. However, this move is risky because the ship might reappear directly on top of an asteroid or self-destruct. 
The asteroids behave according to specific rules of fragmentation. A level begins with several large asteroids drifting across the screen. When a player shoots a large asteroid, it breaks into smaller pieces. These smaller asteroids move faster than the larger ones, making them harder to hit. Because they are more difficult to target, smaller asteroids are worth more points. The game world uses a wrapping screen effect. If an object like an asteroid drifts off the top edge, it reappears at the bottom. This continues across both the horizontal and vertical axes of the display.
Players must also contend with two distinct types of flying saucers. The "big saucer" appears periodically and fires shots in random, unpredictable directions. The "small saucer" is much more aggressive and fires frequently at the player's ship. Once a player reaches a score of 40,000, only the small saucer appears. As the score climbs higher, the small saucer's aim becomes increasingly precise. To prevent players from waiting too long between actions, a steadily decreasing timer shortens the intervals between saucer attacks. A "heartbeat" soundtrack also plays, which quickens as the game progresses to build excitement.
The development of Asteroids was a collaborative effort led by Lyle Rains and Ed Logg. The project grew from an unfinished game called Cosmos, which featured an indestructible asteroid. Logg and Rains decided to refine the concept so that players could actually destroy the rocks. The game's mechanics were derived from earlier titles like Spacewar!, Computer Space, and Space Invaders. To ensure high image quality for precise aiming, Logg suggested using an XY monitor. This resulted in a vector display, where graphics are composed of bright lines rather than pixels. The hardware included a MOS 6502 processor and a specialized vector graphics processor called QuadraScan. 
Asteroids was a massive commercial success for Atari. The company sold 47,840 upright cabinets and 8,725 cocktail cabinets. In total, Atari manufactured 76,312 units, including 21,394 Asteroids Deluxe units. The game was so popular that it displaced Space Invaders as the top game in the United States. It became the highest-grossing arcade video game of 1980 in the U.S. Atari earned an estimated $150 million from the game, while arcade operators earned approximately $500 million from coin drops. The game's popularity even extended to home consoles. The Atari 2600 version sold over three million copies.
Despite its success, the game contained a notable technical exploit known as "lurking." Because saucers could not aim across screen boundaries, players could stay near the edge of the screen. By keeping only one or two asteroids in play, players could shoot across the boundary to destroy saucers indefinitely. This allowed players to accumulate points with very little risk. Arcade operators complained about the loss of revenue, leading Atari to issue a patched EPROM. This event influenced how companies like Atari changed their development and testing policies to prevent similar exploits in future games. Asteroids remains a highly influential title that directly inspired games like Defender and Gravitar.
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