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Anita Sarkeesian

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Anita Sarkeesian is a Canadian-American feminist media critic.

Anita Sarkeesian smiling 2
Anita Sarkeesian smiling 2

She studies how popular culture portrays women and gender. She is the founder of Feminist Frequency. This is a nonprofit website that hosts videos and commentary. Her work analyzes social and cultural gender structures in media. She uses these tools to examine how stories shape our ideas about people.

Tropes Vs. Women in Video Games - text logo
Tropes Vs. Women in Video Games - text logo

Sarkeesian began her career by creating accessible media criticism. In 2009, she launched Feminist Frequency while studying at York University. She partnered with Bitch magazine in 2011 to create the Tropes vs. Women series. This series examined common tropes, or repeated patterns, in media. She specifically looked at how science fiction portrays women. She also applied the Bechdel test to films nominated for the 84th Academy Awards. This test measures how female characters interact with each other.

One of her most significant projects focused on the video game industry. She was inspired to start this work after speaking with developers at Bungie. In May 2012, she launched a Kickstarter campaign to fund a video series. The series was titled Tropes vs. Women in Video Games. It examined gender tropes specifically within gaming. The first video in this series was released on March 7, 2013.

Anita Sarkeesian 2013
Anita Sarkeesian 2013

The project faced intense challenges due to an online harassment campaign. Following her Kickstarter launch, Sarkeesian was targeted by misogynistic attacks. These included threats, hacking, and doxing. Doxing is the act of sharing someone's private information online without permission. The harassment became a major news story. It placed Sarkeesian at the center of discussions about online behavior. In 2014, she had to leave her home due to the volume of threats. She also faced threats regarding a planned lecture at Utah State University.

Despite the harassment, the Kickstarter project was a massive financial success. Sarkeesian originally set a funding goal of $6,000. The project reached this goal in less than one day. Ultimately, the campaign raised $158,922. This total was over 26 times the original amount requested. The extra funds allowed Sarkeesian to expand the scope of her work. She used the resources to create more detailed and large-scale video productions.

Sarkeesian's work has had a measurable impact on the gaming industry. Some observers noted a rise in positive women and minority protagonists in games. This coincided with a decrease in the tropes she discussed. In 2015, Intel announced a partnership with Feminist Frequency. This was part of a $300 million effort to increase diversity in technology. She also created the Ordinary Women series. This series explored the lives of historical figures like Ida B. Wells and Emma Goldman. In 2019, she released a series on Queer Tropes in Video Games.

In recent years, Sarkeesian has moved toward different types of media. In 2022, she began a series on the streaming service Nebula called That Time When. This show examines moments where pop culture and politics collide. It covers topics like the Hollywood blacklist and the racial politics of Star Trek. In August 2023, she announced that Feminist Frequency would close. She cited exhaustion and burnout as the reasons for ceasing operations. While the nonprofit closed in early 2024, her previous work remains accessible online for students and researchers.

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File:Tropes Vs. Women in Video Games - text logo.png
Tropes Vs. Women in Video Games - text logo.png
File:Anita Sarkeesian smiling 2.jpg
Anita Sarkeesian smiling 2.jpg
File:Anita Sarkeesian 2013.jpg
Anita Sarkeesian 2013.jpg
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