Some games are scary. 

Some games are built to be scary. 

You must solve puzzles to move on. You also look for items in dark rooms. Sometimes you must run from monsters. You might even find notes to learn the story.
These games can feel very lonely. You often explore dark mazes by yourself. This makes the game feel more tense. It is a big challenge for players.
Survival horror is a type of scary video game. 


The term "survival horror" was first used for Resident Evil in 1996. This game was inspired by earlier titles like Sweet Home. 
Survival horror is a special kind of action-adventure video game. 

To play these games, you must think very carefully. 

The history of these games goes back many years. The term "survival horror" was first used for the game Resident Evil in 1996. However, earlier games helped create this style. For example, the 1989 game Sweet Home was an influence. Another important game was Alone in the Dark from 1992. Some people even look at very old games like 1982's Haunted House. This game used ghosts and bats to challenge the player.
There are many interesting facts about how these games work. 
Survival horror connects to many different types of stories. It draws ideas from classic horror books and scary movies. Some parts come from Japanese traditions like Noh theatre. Other parts come from Western stories about monsters. In 2005, Resident Evil 4 added more action to the style. Some people now call that version "action horror." Even so, many players still love the classic way of playing. They enjoy the feeling of overcoming hard odds to stay alive.
Survival horror is a specific subgenre of action-adventure video games. It draws heavily from the many conventions found in horror fiction. 
To achieve this feeling, developers use several specific gameplay mechanics. One major method is the management of scarce resources. Players must carefully ration limited ammunition and health items. 
Enemy design plays a crucial role in the survival horror experience. Many games use scripted sequences where enemies appear suddenly. For example, a monster might crash through a window or drop from a ceiling. 
The roots of the genre can be traced to various literary and cinematic traditions. Some connections exist to the investigative narratives of H. P. Lovecraft. Others draw from the slasher film subgenre, where a protagonist endures a confrontation with an antagonist. The genre also blends Western and Asian horror traditions. Western horror often favors visceral, action-oriented themes. In contrast, the Japanese approach frequently emphasizes psychological horror. This includes influences from classical Noh theatre and the works of Edogawa Rampo.
Several early titles helped lay the groundwork for modern survival horror. The 1981 Japanese game AX-2: Uchū Yusōsen involved escaping a spaceship while avoiding an invisible alien. In 1982, the Atari 2600 game Haunted House emphasized puzzle-solving and evasion. Another notable title was Malcolm Evans' 3D Monster Maze, released in 1982. In that game, the player could not fight a Tyrannosaurus rex and had to find an exit to escape. Some critics even consider 1987's Shiryō Sensen: War of the Dead to be the first true survival horror game. It featured an isolated, monster-infested town and a character with limited ammunition.
The term "survival horror" was officially coined during the Japanese release of Resident Evil in 1996. 
Despite these changes, the genre has experienced a recent period of renewed interest. Many critics describe the current era as a "renaissance" for survival horror. This follows the release of the Resident Evil 2 remake in 2019. The renewed popularity includes both brand-new titles and remakes of classic games, such as Silent Hill 2. 
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