Log in Sign up
Back to Discover
🔢

Monty Hall problem

math Maturity 11-13

You play a fun game.

Monty open door.svg
Monty open door.svg
Three doors hide a car. You pick one door. The host shows a goat. Should you switch doors? It is a hard puzzle! Do you want to try it?

37 words

Imagine a game with three doors.

Monty open door.svg
Monty open door.svg
One door hides a car. The others hide goats. You pick a door. The host opens a different door to show a goat.
Monty Hall Problem - Standard probabilities.svg
Monty Hall Problem - Standard probabilities.svg
He asks if you want to switch. Many people think it does not matter. But it does! If you switch, you win more often. You win two out of three times. If you stay, you only win once. This is a very famous puzzle. Even smart people found it hard to believe!

90 words

Imagine a game with three doors.

Monty open door.svg
Monty open door.svg
One door hides a car. The other two hide goats. You pick one door. The host, Monty Hall, knows where the car is. He opens a different door to show a goat. Then he asks if you want to switch your choice.
Monty Hall Problem - Standard probabilities.svg
Monty Hall Problem - Standard probabilities.svg

Many people think switching does not matter. They think there is a fifty-fifty chance. But they are wrong! If you switch, you win two out of three times. If you stay, you only win one out of three times. This is a famous math puzzle. It is called a paradox. A paradox is something that seems impossible but is actually true.

Even very smart people struggled with this. When Marilyn vos Savant explained the answer, many people disagreed. About 10,000 readers wrote to her magazine. Many had PhDs, which means they studied a lot. Even the great mathematician Paul Erdős did not believe it at first. He only believed it after seeing a computer simulation.

Monty problem monte carlo.svg
Monty problem monte carlo.svg

176 words

Imagine you are playing a game on a TV show. There are three closed doors in front of you. Behind one door is a shiny new car. Behind the other two doors are goats. You pick one door, but you do not open it yet.

Monty open door.svg
Monty open door.svg
The host, Monty Hall, knows exactly where the car is hidden. He must always open a door that you did not pick. He also must always show you a goat. After he opens a door to reveal a goat, he asks if you want to switch your choice to the last closed door. This simple choice leads to a very famous math puzzle. It is called the Monty Hall problem.

Most people think that switching does not matter at all. They believe there is a fifty-fifty chance for the two remaining doors. However, the math shows that switching is actually a much better strategy.

Monty Hall Problem - Standard probabilities.svg
Monty Hall Problem - Standard probabilities.svg
If you stay with your first choice, you only win one out of three times. If you choose to switch, you win two out of three times. This happens because your first choice only had a one-third chance of being right. The host's action adds new information to the game. He uses his knowledge to show you where the car is not. This makes the remaining unchosen door much more likely to hold the prize.

This puzzle has a very interesting history. A man named Steve Selvin first described the problem in a letter in 1975. It became famous in 1990 through a column called "Ask Marilyn" in Parade magazine. The column was written by Marilyn vos Savant. She explained that players should always switch to win more often.

Monty-RightCar.svg
Monty-RightCar.svg
Her answer caused a huge stir among readers. Many people found the answer very hard to believe. It is called a paradox because the truth feels like it should be impossible. Even though it seems strange, the math proves it is correct.

The reaction to the problem was quite intense. About 10,000 readers wrote to the magazine after the column was published. Nearly 1,000 of those readers held PhDs, which are very high degrees.

Monty problem monte carlo.svg
Monty problem monte carlo.svg
Most of them insisted that Marilyn vos Savant was wrong. Even Paul Erdős, a very famous and prolific mathematician, was not convinced at first. He only believed the answer after he saw a computer simulation. This shows how tricky our brains can be with probability. We often struggle to see the truth when it goes against our intuition.

You can think of this problem in a different way. Imagine there are one million doors instead of just three.

Monty tree door1.svg
Monty tree door1.svg
If you pick one door, you almost certainly picked a goat. If the host then opens almost all the other doors to show goats, the car is likely behind the one door left. This helps show why the information the host gives is so valuable. The host's choice is not random. He is forced to pick a goat, which changes the odds for the remaining door. This is why switching is the smartest way to play the game.

525 words

The Monty Hall problem is a famous probability puzzle that challenges how we understand chance. It is based on the American television game show Let's Make a Deal. The name comes from the show's original host, Monty Hall. In this game, a player chooses one door from three closed doors. Behind one door is a car, and behind the other two are goats.

Monty open door.svg
Monty open door.svg
The host, who knows where the car is, opens one of the remaining doors to reveal a goat. He then offers the player a chance to switch their choice to the other closed door. This simple setup creates a mathematical paradox because the correct answer feels very wrong to our intuition.

To understand the mechanism, we must look at the standard assumptions of the game. The host must always open a door that the contestant did not pick. He must also always reveal a goat, never the car. Finally, he must always offer the player the opportunity to switch.

Monty Hall Problem - Standard probabilities.svg
Monty Hall Problem - Standard probabilities.svg
These rules are vital because the host's behavior is not random. He uses his knowledge of the car's location to guide his choice. Because he is forced to show a goat, his action provides new information to the player. This information changes the probability of where the car is located.

There are two main strategies a player can use: staying or switching. If a player stays with their initial choice, they win only if they were right the first time. Since there are three doors, the probability of picking the car initially is 1/3. If the player chooses to switch, they win if their initial choice was a goat. Because there are two goats, the probability of picking a goat initially is 2/3. Therefore, switching results in a win 2/3 of the time, while staying only wins 1/3 of the time.

Monty-MiddleCar.svg
Monty-MiddleCar.svg

The problem has a fascinating history involving many brilliant minds. Steve Selvin first described the puzzle in a letter to the American Statistician in 1975. It reached massive popularity in 1990 when Marilyn vos Savant solved it in her "Ask Marilyn" column in Parade magazine. She stated clearly that contestants should switch to increase their odds. Her answer caused an enormous stir. Approximately 10,000 readers wrote to the magazine to argue with her.

Monty-RightCar.svg
Monty-RightCar.svg
Remarkably, nearly 1,000 of these readers held PhDs, yet most still insisted she was wrong.

The significance of this puzzle lies in how it exposes errors in human reasoning. Even highly educated people often fall into the trap of thinking the odds are 50/50 after a door is opened. This happens because they assume the two remaining doors are independent and equal. However, the host's choice is dependent on the player's first move. One way to see the truth is to imagine a version with 1,000,000 doors.

Monty tree door1.svg
Monty tree door1.svg
If you pick one door, you likely picked a goat. If the host then opens 999,998 doors to show goats, the car is almost certainly behind the one remaining door. This makes the value of the host's information much easier to grasp.

Many notable figures struggled with the logic of the problem. Paul Erdős, one of the most prolific mathematicians in history, remained unconvinced at first. He only accepted the solution after seeing a computer simulation of the results.

Monty problem monte carlo.svg
Monty problem monte carlo.svg
This shows that even formal mathematical proofs can be difficult to accept when they contradict our gut feelings. The problem is classified as a veridical paradox. This means the solution is demonstrably true, even though it seems absurd or counterintuitive to the human mind.

The Monty Hall problem connects to several broader mathematical concepts. It is closely related to the three prisoners problem and the older Bertrand's box paradox. It also touches on cognitive psychology and how our working memory functions. Some researchers suggest that people struggle because their brains try to simplify the complex information into two equal choices. By studying this problem, mathematicians and scientists gain a deeper understanding of how probability works in the real world.

679 words
🖼️ Images & Media (12)
File:Monty open door.svg
Monty open door.svg
File:Monty Hall Problem - Standard probabilities.svg
Monty Hall Problem - Standard probabilities.svg
File:Monty Little green alien.svg
Monty Little green alien.svg
File:Monty tree door1.svg
Monty tree door1.svg
File:Monty-RightCar.svg
Monty-RightCar.svg
File:Monty-LeftCar.svg
Monty-LeftCar.svg
File:Monty-MiddleCar.svg
Monty-MiddleCar.svg
File:Monty-RightCarSwitch.svg
Monty-RightCarSwitch.svg
File:Monty-LeftCarSwitch2.svg
Monty-LeftCarSwitch2.svg
File:Monty-LeftCarSwitch1.svg
Monty-LeftCarSwitch1.svg
File:Monty-MiddleCarSwitch.svg
Monty-MiddleCarSwitch.svg
File:Monty problem monte carlo.svg
Monty problem monte carlo.svg
Up Next
🔢
Handshaking lemma
Math
More to explore

🔬 Go deeper

More advanced topics to explore

🪜 Step back

Simpler topics to build understanding

What is Nepedia?

A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.