Lines can cross each other. 

Lines can meet in different ways. 

Imagine drawing two straight lines on a flat piece of paper. 
Sometimes, two lines are parallel. This means they run in the same direction but never touch. Other times, the lines might be exactly the same. If they are the same line, they touch at every single point. 
In a flat space, we call lines that never meet "skew lines" if they are not in the same plane. This happens in 3D space.
Math changes when the space is not flat. On a sphere, like a ball, lines are called great circles. 
When we draw straight lines, we often wonder where they will meet. In a flat space, this meeting spot is called an intersection. 
To find where lines meet, we can use math rules. In a flat 2D space, we can use two points to define a line. We can use something called determinants to find the intersection. 
Math can also describe lines using equations. We can use slopes and intercepts to write these equations. 
Geometry changes if the space is not flat. 

Other spaces behave differently, like hyperbolic geometry. In hyperbolic space, there are many lines that will never meet a given line. This is very different from the flat space we see on paper. 
In geometry, an intersection occurs when two lines share common points. This concept is vital for modern technology. Computer graphics use intersections to render images. Motion planning uses them to map paths. Collision detection uses them to stop objects from overlapping. 
To understand these outcomes, we must look at how lines exist in space. In a two-dimensional plane, lines are either parallel, coincident, or intersecting. However, in three-dimensional space, a new possibility arises. Lines can be non-coplanar, meaning they do not lie on the same flat surface. These are called skew lines. Skew lines do not intersect and are not parallel.
Mathematicians use several methods to find these intersection points. In 2D space, a line is often defined by two distinct points. We can use determinants to calculate where these lines meet. If the lines are parallel or coincident, the denominator in these formulas becomes zero. When working with line segments instead of infinite lines, we use Bézier parameters. These parameters are real numbers that describe a position along a segment. By testing specific inequalities, computers can quickly determine if segments intersect without performing slow division. 
Algebraic equations also provide a clear way to find intersections. We can represent non-vertical lines using their slopes and y-intercepts. The slope is the gradient, and the intercept is where the line crosses the vertical axis. At the exact point of intersection, the x and y coordinates for both lines are identical. By setting the equations equal to each other, we can solve for the unknown values. Another advanced method uses homogeneous coordinates. This approach represents 2D points as projections of 3D points. By using ordered triples, we can solve 2D intersection problems with great efficiency.
Geometry changes significantly when we move away from flat Euclidean space. 

Hyperbolic geometry offers a different perspective. In this space, there is constant negative Gaussian curvature. This curvature causes lines to behave in ways that defy Euclidean logic. Given a single line and a point not on that line, there are infinitely many lines through that point that will never intersect the first line. Lines in hyperbolic space can be intersecting, asymptotically parallel, or ultraparallel. Ultraparallel lines are disjoint but share a common perpendicular. 
Projective geometry acts as a unifying framework for all these different behaviors. It extends the idea of intersection by adding ideal points, also called points at infinity. This allows mathematicians to describe parallel lines as meeting at a single projective point. In projective geometry, any two distinct lines intersect in exactly one point. This framework lets us study Euclidean, elliptic, and hyperbolic geometries under one system. It focuses on incidence relations rather than measuring distance or angles.
🖼️ Images & Media (4)
More to explore
✨ What else?
Related topics you might enjoy
🔬 Go deeper
More advanced topics to explore
🪜 Step back
Simpler topics to build understanding
What is Nepedia?
A free, ad-free encyclopedia for children. Every article is written at five reading levels, so the same page works for a five-year-old and a fifteen-year-old — use the level switcher above to see this one change. No account needed to read.