The king is a special piece. 

The king is the most important piece. 
If an enemy piece attacks the king, it is in check. You must move the king to safety. If the king cannot escape, you lose. This is called checkmate.
Sometimes the king can move with a rook. This special move is called castling. It helps keep the king safe.
In the end of a game, the king can fight. It can help your other pieces win. 
The king is often the tallest piece. It is easy to see on the board.
The king is the most important piece in chess. Each player has only one king. The king is never removed from the board. 
A king moves one square at a time. It can move up, down, or sideways. It can also move diagonally. If an enemy piece attacks the king, it is in "check." You must move the king to safety right away. You can move the king to a new square. You can also block the attack with another piece. If you cannot escape, it is "checkmate." Then, the game is over and you lose.
There is a special move called "castling." This lets the king move two squares toward a rook. It helps keep the king safe. 
The king is the most important piece in the game of chess. Each player has only one king on the board. Unlike other pieces, the king is never removed from play. 
Moving the king is quite simple but requires careful thought. The king can move one square in any direction. This includes moving horizontally, vertically, or diagonally. 
History shows that the king has changed many times over the years. The earliest documented chess king was called the Raja in India. 
In a standard chess set, the king is easy to spot. It is usually the tallest piece on the board. 
How you use the king depends on when you play. At the start, the king usually stays safe behind pawns. It often uses castling to hide on the edge of the board. 
The king is the most important piece in the game of chess. It is the piece that determines the outcome of the entire match. Unlike any other piece, the king is never removed from the board during play. Instead, the game ends when the king can no longer escape an attack. In algebraic notation, which is a system for naming squares and pieces, the king is abbreviated as K. 
A king moves one square in any direction. This includes horizontal, vertical, and diagonal movements. A king can capture an enemy piece by moving onto its square. However, a king cannot move into a square that is controlled by an enemy. This rule prevents opposing kings from occupying adjacent squares. A king can also perform a special move called castling. During castling, the king moves two squares toward a rook. The rook then moves to the square the king just crossed. This move can only happen once per game. To castle, neither the king nor the chosen rook can have moved previously. Additionally, the path must be empty, and the king cannot be in check. 
There are two specific types of castling. Kingside castling, or short castling, uses the rook on the h-file. This is written as 0-0 in notation. Queenside castling, or long castling, uses the rook on the a-file. This is written as 0-0-0. These moves help the king find safety early in the game.
Chess rules define specific states for the king. If a king is in a square controlled by an enemy, it is in check. The player must respond immediately. There are three ways to escape check. First, a player can capture the attacking piece. Second, the player can move the king to a safe adjacent square. Third, a player can use interposition, which means blocking the attack with another piece. This blocking only works against queens, rooks, or bishops. If no escape exists, the player is in checkmate and loses. A different situation is called a stalemate. This happens when a player has no legal moves but is not in check. A stalemate results in a draw. 
The history of the king spans many centuries and cultures. The earliest documented chess king was the Raja in India. This piece could move one square in any direction, just like today. Between the 7th and 9th centuries, the game was known as Shatranj. In this version, the king was called the shah. This name is the origin of the words "check" and "checkmate." 
Strategic use of the king changes as the game progresses. In the opening and middlegame, the king usually seeks safety. Players often castle to hide the king behind a wall of pawns. However, in the endgame, the king becomes a powerful offensive piece. It can assist in promoting pawns or restricting the enemy king. Some theorists value the king's fighting strength in the endgame. Emanuel Lasker valued it at four points, similar to a knight and a pawn. Others value it at three points. It is often considered stronger than a knight or a bishop during these final stages. 
Advanced endgame techniques involve the king's positioning. One method is called opposition. This occurs when two kings stand on the same file, rank, or diagonal with one square between them. The player who does not have to move is said to have the opposition. Another technique is called shouldering. This is when a king occupies a path to block the opposing king. Players also use outflanking to maneuver around an opponent's king. This helps break through defensive setups. In the endgame, a centralized king is very effective. It controls many squares and exerts influence over both sides of the board. 
Modern chess sets follow specific design standards. The Staunton pattern has been the international standard since 1849. In this design, the king is the tallest piece. A standard Staunton king is about 3.75 inches tall. Its base is usually between 1.5 and 2 inches wide. The king is often the most ornate piece. It is typically crowned with a stylized cross to distinguish it from the queen. 
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