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Direction (geometry)

math Maturity 7-9

You can point in a way.

Like or Parallel vector .jpg
Like or Parallel vector .jpg
This is called a direction. It shows where things go. It helps us find the way. We use it every day.
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
Which way will you go?

45 words

You can point in a way.

Like or Parallel vector .jpg
Like or Parallel vector .jpg
This is called a direction. It shows where things go. It helps us find the way.

Some things point the same way. These are called codirectional. They can be the same size too. We call those equipollent.

2D Direction Vectors.svg
2D Direction Vectors.svg

Directions can be opposite. They point in two different ways. One goes east and one goes west. They make one line.

Directions can also be parallel. This means they stay on one path. They do not turn.

QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg

We can use angles to show them. This tells us the way. Now you know about direction!

113 words

Imagine you are pointing your finger. You are showing a direction. In math, direction tells us which way something goes.

Like or Parallel vector .jpg
Like or Parallel vector .jpg

Two things can point the same way. We call these codirectional. If they are the same size, they are equipollent.

2D Direction Vectors.svg
2D Direction Vectors.svg

Sometimes, directions are opposite. Think of east and west. One goes one way, and the other goes the other. Together, they make one straight line.

Directions can also be parallel. This means they stay on the same path without turning.

QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg

We can use math to show direction. In a flat space, we use an angle. An angle is the space between two lines. In a 3D space, we use two angles. We can also use a unit vector. This is a special tool used to show direction. It is made by dividing a vector by its length. We can even use a circle or a sphere to show direction. A point on a sphere can tell us which way to look.

177 words

Direction tells us which way something points in space. It is a key part of geometry. You can think of it as a shared trait. Many rays can have the same direction. They have this in common if they line up when moved. This works for vectors too. A vector shows the position between two points. If you can make two vectors equal by scaling them, they share a direction. We call these codirectional or equidirectional.

Like or Parallel vector .jpg
Like or Parallel vector .jpg

Math uses special tools to name these paths. One tool is a unit vector. You make this by dividing a vector by its length. You can also show direction with a point. This point sits on a circle or a sphere. Imagine a ray coming from the center of a sphere. Where it hits the surface shows the direction. In a flat two-dimensional space, we use an angle. We measure this angle from a starting reference. In three-dimensional space, we use two angles. These are a polar angle and an azimuthal angle.

2D Direction Vectors.svg
2D Direction Vectors.svg

There are many ways to write these ideas with numbers. You can use a Cartesian coordinate system. This system uses axes that meet at right angles. You can also use direction cosines. These are a list of numbers that represent a direction. They are the same as the coordinates of a unit vector. These numbers help us describe how things move. They help us understand how objects turn in space. This is called an axis-angle representation.

QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg

Directions can relate to each other in different ways. Some directions are opposite. This happens if their unit vectors are additive inverses. On a sphere, these points are antipodal. This means they sit at opposite ends of a diameter. Together, an opposite pair forms one undirected line. This is called an orientation. For example, east and west form one line. Two directions are parallel if they stay on one straight line. Parallel directions are either codirectional or opposite.

2D Direction Vectors.svg
2D Direction Vectors.svg

We can also talk about the angles between directions. An angle can be acute or obtuse. An acute angle is smaller than a right angle. An obtuse angle is larger than a right angle. We can also look at lines that do not have a set direction. These are called non-oriented lines. The direction of these lines is the same for all parallel lines. In a flat plane, we use the slope to show this. The slope is measured against a reference axis. This helps us map out the world around us.

433 words

In geometry, direction is a fundamental concept used to describe how objects point in space. It is also known as spatial direction, vector direction, or relative direction. A direction is the shared characteristic of all rays that coincide when they are translated to a common endpoint. This means if you slide rays across a surface without turning them, they can overlap perfectly. This concept also applies to vectors, such as the relative position between two points. Two vectors share a direction if they can be made equal by scaling them by a positive scalar multiplier.

Like or Parallel vector .jpg
Like or Parallel vector .jpg

When two vectors share the same direction, they are called codirectional or equidirectional. If these codirectional line segments also have the exact same length, they are called equipollent. It is important to note that equipollent segments are not always coincident. For example, a single direction can be evaluated at different starting positions. This defines different unit directed line segments, which are viewed as bound vectors rather than free vectors. Furthermore, two rays or oriented line segments that are colinear do not necessarily share the same direction. Colinear means they share the same supporting line, but they might point in different ways.

Mathematicians use several methods to represent a direction numerically. One common method is using a unit vector. You create a unit vector by dividing a given vector by its own length. Another way to represent direction is by using a point on a circle or a sphere. If a ray starts at the center of a sphere and moves outward, its direction is defined by where it intersects the sphere's surface. The tips of unit vectors that all start from a single origin point will lie on this unit sphere.

2D Direction Vectors.svg
2D Direction Vectors.svg

In a two-dimensional plane, a direction can be represented by a single angle. This angle is measured from a specific reference direction. This is known as the angular component of polar coordinates. In three-dimensional space, the representation becomes more complex. You must use two different angles to define a direction. These are the polar angle, which is relative to a fixed polar axis, and the azimuthal angle, which is measured about that polar axis. These are the angular components found in spherical coordinates.

2D Direction Vectors.svg
2D Direction Vectors.svg

Another way to specify an arbitrary direction is through a Cartesian coordinate system. This system relies on mutually orthogonal coordinate axes, which are axes that meet at right angles. You can also represent a direction numerically using direction cosines. This is a list of the cosines of the angles associated with the direction. These values are mathematically equivalent to the Cartesian coordinates of the corresponding unit vector. These tools allow scientists to describe the orientation of complex objects in physical space, such as through an axis-angle representation.

QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg

Directions can also be compared to one another to see how they relate. Two directions are considered opposite if their unit vectors are additive inverses. On a sphere, these opposite directions are represented by antipodal points. Antipodal points sit at the two opposite ends of a common diameter. When you combine a direction with its opposite, you form an undirected line. This is sometimes called a direction line or an orientation. For instance, the east-west orientation supports both the east direction and the west direction. Two directions are parallel if they can lie on the same straight line without being rotated. Parallel directions are either codirectional or they are opposite.

QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg

We can also classify the relationship between two directions based on the angle they form. If the directions form an angle smaller than a right angle, they are called acute directions. If they form an angle greater than a right angle, they are called obtuse directions. Mathematically, this can be determined by their scalar product or scalar projection. Acute directions have a positive scalar product, while obtuse directions have a negative scalar product. Finally, non-oriented straight lines can also have a direction. This direction is the common characteristic of all parallel lines. In a two-dimensional plane, the direction of a non-oriented line is represented by its slope relative to a reference axis.

705 words
🖼️ Images & Media (3)
File:Like or Parallel vector .jpg
Like or Parallel vector .jpg
File:2D Direction Vectors.svg
2D Direction Vectors.svg
File:QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
QF A380 and NZ A320 SODPROPS Sydney Airport.jpg
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