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Checkers

arts Maturity 7-9

Checkers is a fun game for two people.

Alquerque board at starting position 2.svg
Alquerque board at starting position 2.svg
You play on a board with dark and light squares. You move your pieces to jump over the other person's pieces. This helps you win the game. It is fun to play with a friend.
Lefty the Robot - First Checker Playing Robot 1983.png
Lefty the Robot - First Checker Playing Robot 1983.png
Do you want to play?

50 words

Checkers is a game for two people.

Alquerque board at starting position 2.svg
Alquerque board at starting position 2.svg
One player uses dark pieces. The other player uses light pieces. You move your pieces on the dark squares.

You win by jumping over the other player's pieces. When you jump, you take their piece away.

Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
If a piece reaches the far side, it becomes a king. A king is a very strong piece. It can move and jump backwards too.

It is a game of skill. You can even play it on a phone!

88 words

Checkers is a game for two players.

Alquerque board at starting position 2.svg
Alquerque board at starting position 2.svg
It is a game of strategy. One player uses dark pieces. The other uses light pieces. You move only on the dark squares.
Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif

You move pieces forward to an empty square. You can also capture an opponent. You do this by jumping over their piece. If you jump, that piece is removed. In many rules, you must capture if you can. This is called a mandatory capture.

If a piece reaches the far side, it becomes a king. You mark this by placing another piece on top. A king is more powerful. In American checkers, a king can move and jump backwards. In international draughts, a king is a "flying king." This king can move many squares at once.

Checkers comes from an old game called Alquerque.

Alquerque board at starting position 2.svg
Alquerque board at starting position 2.svg
That game used a small 5x5 grid. Over time, people moved the game to larger boards. Some use an 8x8 board. Others use a 10x10 board. You can even play checkers on a phone today!

176 words

Checkers is a famous strategy game for two players.

Dameo init config.PNG
Dameo init config.PNG
People often call it draughts in British English. The name "checkers" comes from the checkered pattern on the board. Players sit on opposite sides to face each other. One person uses dark pieces, like black. The other person uses light pieces, like white or red.
Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
You only move your pieces on the dark squares. This game is a wonderful way to test your planning skills. It is a game that people can play together or online.

To play, you move your pieces to an empty square nearby. At the start, pieces can only move forward. If an opponent's piece is in front of you, you can jump over it. You must land on an empty square right behind them. When you jump, that piece is removed from the board.

Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
In many official rules, you must capture if you can. If you forget to jump, your opponent might remove your piece as a penalty. This penalty is sometimes called a "muffin." A player loses if they have no pieces left. They also lose if all their pieces are blocked and cannot move.

Sometimes, a piece reaches the very last row on the opponent's side. This row is called the kings row or crown head. When this happens, the piece becomes a king. You mark this by placing another piece on top of it.

Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
Kings are much more powerful than regular pieces, called "men." In American checkers, a king can move and jump backwards. In international draughts, they are called "flying kings." These special kings can move many squares at once. They can jump over an opponent from a long distance. This makes the game very exciting and fast.

Checkers grew from a very old game called Alquerque.

Alquerque board at starting position 2.svg
Alquerque board at starting position 2.svg
Alquerque was played on a small 5x5 grid. It was played by people in the Arab world long ago. By the 13th century, the game began to move to chess boards. This change caused the game to split into different paths. In Europe, players started moving only on diagonal lines. This led to the English version we know today. In the Arab world, players kept moving in straight lines. This created Turkish draughts, which uses different rules for kings.

There are many ways to play checkers around the world. Most people use an 8x8 board for American or Russian draughts. However, international draughts uses a much larger 10x10 board. Some versions even use a huge 12x12 board!

Bornova International Turkish Checkers Tournament.jpg
Bornova International Turkish Checkers Tournament.jpg
Even computers can play this game now. In 2007, a team led by Jonathan Schaeffer used computers to study American checkers. They found that if both players play perfectly, the game ends in a draw. Whether you play on a real board or a phone app, the challenge remains the same.

487 words

Checkers, also known as draughts, is a group of strategy board games for two players.

Dameo init config.PNG
Dameo init config.PNG
The game relies on the forward movement of uniform pieces and the mandatory capture of opponents. The term "checkers" comes from the checkered pattern of the board used in play. In British English, the game is called "draughts," a name derived from the verb "to draw" or "to move." Players compete to capture the opponent's pieces through jumping. The game is a test of tactical planning and foresight. It remains a popular way for people to engage in mental competition.

Two opponents sit on opposite sides of the gameboard. One player controls dark pieces, usually black, while the other uses light pieces, such as white or red.

Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
Movement occurs only on the dark squares of the board. At the start of the game, all pieces move only in a forward direction. A player moves a piece to an adjacent unoccupied square. If an opponent's piece is in the adjacent forward square and the square beyond it is vacant, a capture occurs. The player must jump over the opponent's piece and land on the empty square. The captured piece is then removed from the board.

In many official rules, capturing is a mandatory action. If a player fails to capture an available piece, they may face a penalty known as a "muffin." In such cases, the opponent can remove the offending piece.

Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
A player loses the game if they have no pieces remaining. They also lose if all their remaining pieces are obstructed from moving by the opponent. This state of being blocked means the player has no valid moves left. Strategic depth is created by these strict requirements for movement and capture.

Standard pieces are often called "men" or "stones." When a man reaches the farthest row, called the kings row or crown head, it is promoted to a king.

Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
This promotion is marked by crowning the piece with an additional piece on top. Kings possess enhanced powers compared to regular men. In American checkers, a king can move and capture both forward and backward. In international draughts, kings are known as "flying kings." These flying kings can move any number of squares at a time. They can capture an opposing man from a distance by jumping to any unoccupied square past the target.

Checkers likely evolved from an ancient game called Alquerque.

Alquerque board at starting position 2.svg
Alquerque board at starting position 2.svg
Alquerque was played on a 5x5 grid with intersecting lines. An Arab scholar named Abu al-Faraj al-Isfahani mentioned a similar game in the 10th century. Between the 13th and 16th centuries, the game migrated from the Alquerque grid to chess boards. This transition caused the game to split into two distinct evolutionary paths. European players restricted movement to diagonal lines, creating English Draughts. In the Arab world, players kept orthogonal, or straight-line, movement, leading to Turkish Draughts.

Many different variants exist across the globe today. Most popular forms, such as American, Russian, and Turkish draughts, use an 8x8 board.

Bornova International Turkish Checkers Tournament.jpg
Bornova International Turkish Checkers Tournament.jpg
International draughts is widely played on a larger 10x10 board. Some versions, like Canadian or Malaysian checkers, use a 12x12 board. These variations change the scale and complexity of the matches. Each version carries its own specific rules regarding how kings move and how captures are enforced. This variety allows the game to adapt to different cultural preferences.

Modern technology has changed how people interact with the game. Checkers can now be played online through various free apps.

Lefty the Robot - First Checker Playing Robot 1983.png
Lefty the Robot - First Checker Playing Robot 1983.png
Computers have even reached a level of high proficiency. In 2007, a team of Canadian computer scientists led by Jonathan Schaeffer weakly solved American checkers. Their research showed that if both sides play perfectly, the game results in a draw. This discovery provides a mathematical understanding of the game's balance. Whether played by humans or machines, the fundamental challenge of the board remains.

663 words
🖼️ Images & Media (6)
File:Problème Jeu de dames SR.gif
Problème Jeu de dames SR.gif
File:Alquerque_board_at_starting_position_2.svg
Alquerque_board_at_starting_position_2.svg
File:Bornova International Turkish Checkers Tournament.jpg
Bornova International Turkish Checkers...
File:Dameo init config.PNG
Dameo init config.PNG
File:Christopher Strachey's Draughts Program.png
Christopher Strachey's Draughts Program.png
File:Lefty_the_Robot_-_First_Checker_Playing_Robot_1983.png
Lefty_the_Robot_-_First_Checker_Playing_Ro...
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